filesystem rework
This commit is contained in:
parent
64323290cc
commit
2905db3dce
174 changed files with 93 additions and 353 deletions
18
scripts/entities/plants/LoseZone.cs
Normal file
18
scripts/entities/plants/LoseZone.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
using Godot;
|
||||
|
||||
namespace Newlon.Components.Plants;
|
||||
|
||||
public partial class LoseZone : RuntimePlantData
|
||||
{
|
||||
public override void TakeDamage(float amount, Node origin)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override void Kill()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue