filesystem rework
This commit is contained in:
parent
64323290cc
commit
2905db3dce
174 changed files with 93 additions and 353 deletions
|
|
@ -1,16 +0,0 @@
|
|||
using Godot;
|
||||
|
||||
namespace Newlon.Components.Plants.Behaviours;
|
||||
|
||||
public partial class PeashooterBehaviour : BaseBehaviour
|
||||
{
|
||||
[Export] private Timer _shootTimer;
|
||||
[Export] private Eyesight _sight;
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
bool readyToShoot = _sight.EnemyDetected && _shootTimer.TimeLeft <= 0;
|
||||
|
||||
_tree.Set("parameters/Tree/conditions/ready",readyToShoot);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue