filesystem rework

This commit is contained in:
Rendo 2025-07-19 20:13:34 +05:00
commit 2905db3dce
174 changed files with 93 additions and 353 deletions

View file

@ -1,50 +0,0 @@
using Godot;
using Newlon.Components.Plants;
namespace Newlon.Components.Zombies;
public partial class EatBox : Area2D
{
// Rewrite this class completely when field system will be introduced.
[Export] public FloatModifiers _damage;
[Export]
private AudioStream biteSound = ResourceLoader.Load<AudioStream>("uid://dyid55nhflwyn");
private RuntimePlantData plant;
public bool isEating = false;
public void Bite()
{
if (GetParent<RuntimeZombieData>().AbleToEat)
{
plant?.TakeDamage((int)_damage.GetValue(), GetParent());
AudioSequencer.Play("bite", biteSound);
}
}
public void OnAreaEntered(Area2D area)
{
var parent = area.GetParent();
if (parent != null && parent is RuntimePlantData plantData)
{
plant = plantData;
isEating = true;
}
}
public void OnAreaExited(Area2D area)
{
var parent = area.GetParent();
if (parent == plant)
{
plant = null;
isEating = false;
}
}
}