filesystem rework
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174 changed files with 93 additions and 353 deletions
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@ -1,17 +0,0 @@
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using Godot;
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namespace Newlon.Components.Zombies.Behaviours;
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public partial class HoboBehaviour : Node
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{
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[Export] private EatBox _eatBox;
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[Export] private AnimationTree _animationTree;
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public bool isEating => _eatBox.isEating;
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public bool canDestroyed = false;
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public void Trashed()
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{
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canDestroyed = true;
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((AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/Tree/playback")).Travel("Destroy");
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GetParent<Entity>().LocalTimescale *= 3;
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}
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}
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