egrading armor and universal veil
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1692477176
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29254dbda0
22 changed files with 142 additions and 30 deletions
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@ -1,12 +1,15 @@
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[gd_scene load_steps=13 format=3 uid="uid://hhjbqkjqpt7x"]
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[gd_scene load_steps=16 format=3 uid="uid://hhjbqkjqpt7x"]
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[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"]
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[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"]
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[ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/components/Armor.cs" id="3_5s7in"]
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[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/components/particles/FallParticle.cs" id="3_w70im"]
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[ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone.tres" id="4_qdhik"]
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[ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone1.tres" id="4_qdhik"]
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[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"]
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[ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/components/DegradingSprite.cs" id="5_ickyd"]
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[ext_resource type="Texture2D" uid="uid://cl5ekw72wi75c" path="res://assets/sprites/cone2.tres" id="6_b6mal"]
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[ext_resource type="AudioStream" uid="uid://bmupd3v3gvsca" path="res://assets/audio/sfx/plastichit_generic.tres" id="7_0amn8"]
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[ext_resource type="Texture2D" uid="uid://cnn81r1y0xwod" path="res://assets/sprites/cone3.tres" id="7_011r0"]
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[ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="7_67t4t"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sat5k"]
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@ -51,9 +54,13 @@ minTorque = -45.0
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maxTorque = 45.0
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Impulse = 100.0
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[node name="Sprite" type="Sprite2D" parent="CanvasGroup/Hat" index="0"]
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[node name="Sprite" type="Sprite2D" parent="CanvasGroup/Hat" index="0" node_paths=PackedStringArray("armor")]
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position = Vector2(-1, -12)
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texture = ExtResource("4_qdhik")
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script = ExtResource("5_ickyd")
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armor = NodePath("../../../Armor")
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degradationStages = Array[Texture]([ExtResource("4_qdhik"), ExtResource("6_b6mal"), ExtResource("7_011r0")])
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thresholdPercentage = Array[float]([1.0, 0.667, 0.333])
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/Hat" index="1"]
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position = Vector2(1, -6)
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@ -67,7 +74,7 @@ _speed = SubResource("Resource_qof5v")
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[node name="Armor" type="Node" parent="." index="7"]
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script = ExtResource("3_5s7in")
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_maxHP = 130
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MaxHP = 125
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[node name="HitPlayer" parent="." index="8"]
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playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])
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