egrading armor and universal veil
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1692477176
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22 changed files with 142 additions and 30 deletions
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@ -1,13 +1,23 @@
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using Godot;
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using Newlon.Components.GUI.Seedpackets;
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namespace Newlon.Components.GUI;
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public partial class VeilResizer : TextureProgressBar
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{
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[Export] private Timer _referenceTimer;
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private Seedpacket seedpacket;
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public override void _Ready()
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{
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seedpacket = GetParent<Seedpacket>();
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}
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public override void _Process(double delta)
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{
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Value = (_referenceTimer.TimeLeft/_referenceTimer.WaitTime);
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if (seedpacket.Disabled && _referenceTimer.IsStopped())
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Value = 1.0;
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else
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Value = _referenceTimer.TimeLeft / _referenceTimer.WaitTime;
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}
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}
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