Zondre
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parent
c266d22f58
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24 changed files with 566 additions and 49 deletions
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@ -1,5 +1,4 @@
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using Godot;
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using System;
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//
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// Class that gives access to level data, pools and etc.
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@ -11,8 +10,10 @@ public partial class LevelController : Node
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private bool _isLevelRunning = false;
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// Frequently accessed level elements
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public RuntimeLevelData LevelData { get; set; }
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public PoolContainer Pools { get; set; }
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public PlantField PlantField { get; set; }
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public override void _EnterTree()
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{
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@ -24,6 +25,11 @@ public partial class LevelController : Node
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Instance = null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="levelTileset">Scene that will be loaded</param>
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/// <param name="levelScript">Optional script that will be attached to loaded scene</param>
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public void StartLevel(PackedScene levelTileset, Script levelScript = null)
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{
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if (_isLevelRunning)
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@ -44,6 +50,7 @@ public partial class LevelController : Node
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LevelData = null;
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Pools = null;
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PlantField = null;
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_isLevelRunning = false;
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}
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