Zombie tie

This commit is contained in:
Rendo 2025-07-12 04:15:10 +05:00
commit 32f1538b0d
6 changed files with 105 additions and 66 deletions

View file

@ -43,55 +43,71 @@ mult_value = 1.0
[node name="CanvasGroup" parent="." index="0"]
material = SubResource("ShaderMaterial_wdi07")
[node name="Zombie" parent="CanvasGroup/basic_zombie_walk" index="0"]
use_parent_material = false
[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie" index="0"]
use_parent_material = false
scale = Vector2(0.999912, 0.999912)
[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="0"]
use_parent_material = false
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
scale = Vector2(0.999831, 0.999831)
use_parent_material = false
scale = Vector2(0.999837, 0.999837)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999834, 0.999834)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999833, 0.999833)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999834, 0.999834)
use_parent_material = false
scale = Vector2(0.999838, 0.999838)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999836, 0.999836)
scale = Vector2(0.999831, 0.999831)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999831, 0.999831)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.99983, 0.99983)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
use_parent_material = false
scale = Vector2(0.999828, 0.999828)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
use_parent_material = false
scale = Vector2(0.99982, 0.99982)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.99983, 0.99983)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999823, 0.999823)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.0307433
rotation = 0.0582635
scale = Vector2(1, 1)
skew = -0.000132799
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999833, 0.999833)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-2.77911, 2.46402)
rotation = 0.0242566
scale = Vector2(0.999828, 0.999828)
position = Vector2(-3.00071, 2.99879)
rotation = 0.00565429
scale = Vector2(0.999831, 0.999831)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999831, 0.999831)
[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
position = Vector2(-6, -8)
@ -102,23 +118,23 @@ texture = ExtResource("3_0nlp0")
degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999831, 0.999831)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.124474
scale = Vector2(0.999997, 0.999997)
rotation = 0.0547805
scale = Vector2(1.00001, 1.00001)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
show_behind_parent = false
position = Vector2(-0.99983, 12.9978)
rotation = -0.103717
scale = Vector2(0.999656, 0.999656)
rotation = -0.0241767
scale = Vector2(0.999661, 0.999661)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999835, 0.999835)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999826, 0.999826)
scale = Vector2(0.999831, 0.999831)
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
texture = SubResource("AtlasTexture_wfem3")
@ -137,7 +153,7 @@ _damage = SubResource("Resource_2bm8y")
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_lt6ps")
_speedControlMult = 0.806369
_speedControlMult = 0.187967
[node name="Armor" parent="." index="6"]
MaxHP = 375.0