Zombie tie
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67a714b4c2
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6 changed files with 105 additions and 66 deletions
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@ -43,55 +43,71 @@ mult_value = 1.0
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[node name="CanvasGroup" parent="." index="0"]
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material = SubResource("ShaderMaterial_wdi07")
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[node name="Zombie" parent="CanvasGroup/basic_zombie_walk" index="0"]
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use_parent_material = false
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[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie" index="0"]
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use_parent_material = false
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scale = Vector2(0.999912, 0.999912)
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[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="0"]
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use_parent_material = false
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.999831, 0.999831)
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use_parent_material = false
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scale = Vector2(0.999837, 0.999837)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999834, 0.999834)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999833, 0.999833)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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use_parent_material = false
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scale = Vector2(0.999838, 0.999838)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999836, 0.999836)
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scale = Vector2(0.999831, 0.999831)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999831, 0.999831)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.99983, 0.99983)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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use_parent_material = false
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scale = Vector2(0.999828, 0.999828)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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use_parent_material = false
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scale = Vector2(0.99982, 0.99982)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.99983, 0.99983)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999823, 0.999823)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = 0.0307433
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rotation = 0.0582635
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scale = Vector2(1, 1)
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skew = -0.000132799
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999833, 0.999833)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -8)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.77911, 2.46402)
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rotation = 0.0242566
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scale = Vector2(0.999828, 0.999828)
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position = Vector2(-3.00071, 2.99879)
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rotation = 0.00565429
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scale = Vector2(0.999831, 0.999831)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999831, 0.999831)
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[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
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position = Vector2(-6, -8)
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@ -102,23 +118,23 @@ texture = ExtResource("3_0nlp0")
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degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999831, 0.999831)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = 0.124474
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scale = Vector2(0.999997, 0.999997)
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rotation = 0.0547805
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scale = Vector2(1.00001, 1.00001)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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show_behind_parent = false
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.103717
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scale = Vector2(0.999656, 0.999656)
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rotation = -0.0241767
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scale = Vector2(0.999661, 0.999661)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999835, 0.999835)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999831, 0.999831)
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
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texture = SubResource("AtlasTexture_wfem3")
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@ -137,7 +153,7 @@ _damage = SubResource("Resource_2bm8y")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_lt6ps")
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_speedControlMult = 0.806369
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_speedControlMult = 0.187967
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[node name="Armor" parent="." index="6"]
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MaxHP = 375.0
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