Zombie tie
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67a714b4c2
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6 changed files with 105 additions and 66 deletions
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@ -44,13 +44,13 @@ material = SubResource("ShaderMaterial_sat5k")
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scale = Vector2(0.999833, 0.999833)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999834, 0.999834)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.99983, 0.99983)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.999835, 0.999835)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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@ -59,7 +59,7 @@ scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999829, 0.999829)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999828, 0.999828)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.999828, 0.999828)
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@ -71,24 +71,19 @@ scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999828, 0.999828)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = -0.135116
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scale = Vector2(1e-05, 1e-05)
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skew = -9.46522e-05
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rotation = -0.0474381
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scale = Vector2(1, 1)
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skew = -9.50098e-05
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -7.99999)
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scale = Vector2(1, 1)
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scale = Vector2(0.999827, 0.999827)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.8322, 2.59502)
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rotation = -0.094379
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position = Vector2(-2.94109, 2.85781)
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rotation = -0.0331358
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scale = Vector2(0.999828, 0.999828)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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@ -125,26 +120,26 @@ shape = SubResource("CircleShape2D_67t4t")
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scale = Vector2(0.999828, 0.999828)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = -0.143211
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rotation = -0.0502802
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scale = Vector2(1, 1)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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position = Vector2(-0.999832, 12.9978)
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rotation = -0.118048
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scale = Vector2(0.999656, 0.999656)
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0414459
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scale = Vector2(0.999655, 0.999655)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.99983, 0.99983)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999825, 0.999825)
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[node name="Eatbox" parent="." index="2"]
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_damage = SubResource("Resource_w70im")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_qof5v")
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_speedControlMult = 0.965834
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_speedControlMult = 0.339097
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[node name="Armor" type="Node" parent="." index="6"]
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script = ExtResource("3_5s7in")
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