Zombie tie

This commit is contained in:
Rendo 2025-07-12 04:15:10 +05:00
commit 32f1538b0d
6 changed files with 105 additions and 66 deletions

View file

@ -44,13 +44,13 @@ material = SubResource("ShaderMaterial_sat5k")
scale = Vector2(0.999833, 0.999833)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999834, 0.999834)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.99983, 0.99983)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999835, 0.999835)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)
@ -59,7 +59,7 @@ scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999829, 0.999829)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999828, 0.999828)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.999828, 0.999828)
@ -71,24 +71,19 @@ scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999828, 0.999828)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = -0.135116
scale = Vector2(1e-05, 1e-05)
skew = -9.46522e-05
rotation = -0.0474381
scale = Vector2(1, 1)
skew = -9.50098e-05
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999828, 0.999828)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -7.99999)
scale = Vector2(1, 1)
scale = Vector2(0.999827, 0.999827)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-2.8322, 2.59502)
rotation = -0.094379
position = Vector2(-2.94109, 2.85781)
rotation = -0.0331358
scale = Vector2(0.999828, 0.999828)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
@ -125,26 +120,26 @@ shape = SubResource("CircleShape2D_67t4t")
scale = Vector2(0.999828, 0.999828)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = -0.143211
rotation = -0.0502802
scale = Vector2(1, 1)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
position = Vector2(-0.999832, 12.9978)
rotation = -0.118048
scale = Vector2(0.999656, 0.999656)
position = Vector2(-0.99983, 12.9978)
rotation = -0.0414459
scale = Vector2(0.999655, 0.999655)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.99983, 0.99983)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999826, 0.999826)
scale = Vector2(0.999825, 0.999825)
[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_w70im")
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_qof5v")
_speedControlMult = 0.965834
_speedControlMult = 0.339097
[node name="Armor" type="Node" parent="." index="6"]
script = ExtResource("3_5s7in")