Zombie tie
This commit is contained in:
parent
67a714b4c2
commit
32f1538b0d
6 changed files with 105 additions and 66 deletions
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@ -8,6 +8,11 @@
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config_version=5
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[animation]
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warnings/check_invalid_track_paths=false
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warnings/check_angle_interpolation_type_conflicting=false
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[application]
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config/name="Liberation of the Neighbourville"
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@ -43,55 +43,71 @@ mult_value = 1.0
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[node name="CanvasGroup" parent="." index="0"]
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material = SubResource("ShaderMaterial_wdi07")
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[node name="Zombie" parent="CanvasGroup/basic_zombie_walk" index="0"]
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use_parent_material = false
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[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie" index="0"]
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use_parent_material = false
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scale = Vector2(0.999912, 0.999912)
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[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="0"]
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use_parent_material = false
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.999831, 0.999831)
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use_parent_material = false
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scale = Vector2(0.999837, 0.999837)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999834, 0.999834)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999833, 0.999833)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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use_parent_material = false
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scale = Vector2(0.999838, 0.999838)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999836, 0.999836)
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scale = Vector2(0.999831, 0.999831)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999831, 0.999831)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.99983, 0.99983)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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use_parent_material = false
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scale = Vector2(0.999828, 0.999828)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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use_parent_material = false
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scale = Vector2(0.99982, 0.99982)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.99983, 0.99983)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999823, 0.999823)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = 0.0307433
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rotation = 0.0582635
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scale = Vector2(1, 1)
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skew = -0.000132799
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999833, 0.999833)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -8)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.77911, 2.46402)
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rotation = 0.0242566
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scale = Vector2(0.999828, 0.999828)
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position = Vector2(-3.00071, 2.99879)
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rotation = 0.00565429
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scale = Vector2(0.999831, 0.999831)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999831, 0.999831)
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[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
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position = Vector2(-6, -8)
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@ -102,23 +118,23 @@ texture = ExtResource("3_0nlp0")
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degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999831, 0.999831)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = 0.124474
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scale = Vector2(0.999997, 0.999997)
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rotation = 0.0547805
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scale = Vector2(1.00001, 1.00001)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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show_behind_parent = false
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.103717
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scale = Vector2(0.999656, 0.999656)
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rotation = -0.0241767
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scale = Vector2(0.999661, 0.999661)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999835, 0.999835)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999831, 0.999831)
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
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texture = SubResource("AtlasTexture_wfem3")
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@ -137,7 +153,7 @@ _damage = SubResource("Resource_2bm8y")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_lt6ps")
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_speedControlMult = 0.806369
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_speedControlMult = 0.187967
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[node name="Armor" parent="." index="6"]
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MaxHP = 375.0
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@ -44,13 +44,13 @@ material = SubResource("ShaderMaterial_sat5k")
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scale = Vector2(0.999833, 0.999833)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999834, 0.999834)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.99983, 0.99983)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.999835, 0.999835)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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@ -59,7 +59,7 @@ scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999829, 0.999829)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999828, 0.999828)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.999828, 0.999828)
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@ -71,24 +71,19 @@ scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999828, 0.999828)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = -0.135116
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scale = Vector2(1e-05, 1e-05)
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skew = -9.46522e-05
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rotation = -0.0474381
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scale = Vector2(1, 1)
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skew = -9.50098e-05
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -7.99999)
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scale = Vector2(1, 1)
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scale = Vector2(0.999827, 0.999827)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.8322, 2.59502)
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rotation = -0.094379
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position = Vector2(-2.94109, 2.85781)
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rotation = -0.0331358
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scale = Vector2(0.999828, 0.999828)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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@ -125,26 +120,26 @@ shape = SubResource("CircleShape2D_67t4t")
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scale = Vector2(0.999828, 0.999828)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = -0.143211
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rotation = -0.0502802
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scale = Vector2(1, 1)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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position = Vector2(-0.999832, 12.9978)
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rotation = -0.118048
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scale = Vector2(0.999656, 0.999656)
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0414459
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scale = Vector2(0.999655, 0.999655)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.99983, 0.99983)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999825, 0.999825)
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[node name="Eatbox" parent="." index="2"]
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_damage = SubResource("Resource_w70im")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_qof5v")
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_speedControlMult = 0.965834
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_speedControlMult = 0.339097
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[node name="Armor" type="Node" parent="." index="6"]
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script = ExtResource("3_5s7in")
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@ -735,6 +735,18 @@ tracks/43/keys = {
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"update": 0,
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"values": [Vector2(-4, -1)]
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}
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tracks/44/type = "value"
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tracks/44/imported = false
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tracks/44/enabled = true
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tracks/44/path = NodePath("Zombie/Butt/Body/Tie:scale")
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tracks/44/interp = 1
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tracks/44/loop_wrap = true
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tracks/44/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_x5uj2"]
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_data = {
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@ -757,7 +769,7 @@ size = Vector2(16, 48)
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"]
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graph_offset = Vector2(-427, 26)
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graph_offset = Vector2(-606, 210)
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nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d")
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nodes/TimeScale/position = Vector2(60, 120)
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nodes/Tree/node = ExtResource("8_ckb7n")
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@ -793,23 +805,27 @@ script = ExtResource("3_rao3m")
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[node name="basic_zombie_walk" type="Node2D" parent="CanvasGroup"]
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[node name="Zombie" type="Skeleton2D" parent="CanvasGroup/basic_zombie_walk"]
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use_parent_material = true
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modification_stack = SubResource("SkeletonModificationStack2D_wn68q")
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[node name="Butt" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie"]
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use_parent_material = true
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position = Vector2(5, -35)
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scale = Vector2(0.999903, 0.999903)
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rest = Transform2D(1, 0, 0, 1, 5, -35)
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editor_settings/show_bone_gizmo = false
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[node name="Butt" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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texture = SubResource("AtlasTexture_jvn5w")
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centered = false
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offset = Vector2(-10, -3)
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metadata/_edit_lock_ = true
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[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(-6, 3)
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.999831, 0.999831)
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rest = Transform2D(1, 0, 0, 1, -6, 3)
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editor_settings/show_bone_gizmo = false
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@ -821,13 +837,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.99984, 0.99984)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -848,8 +864,9 @@ offset = Vector2(12, 1)
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metadata/_edit_lock_ = true
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[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(6, 4)
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scale = Vector2(0.999835, 0.999835)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, 6, 4)
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editor_settings/show_bone_gizmo = false
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@ -861,7 +878,7 @@ metadata/_edit_lock_ = true
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[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999835, 0.999835)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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editor_settings/show_bone_gizmo = false
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@ -873,7 +890,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -887,15 +904,17 @@ offset = Vector2(-14, -3)
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metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(1, -2)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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[node name="RightUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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z_index = -1
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use_parent_material = true
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position = Vector2(-14, -23)
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scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
rest = Transform2D(1, 0, 0, 1, -14, -23)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -913,7 +932,7 @@ editor_settings/show_bone_gizmo = false
|
|||
|
||||
[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
|
||||
position = Vector2(-1, 13)
|
||||
scale = Vector2(0.999829, 0.999829)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, 13)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 8.0
|
||||
|
|
@ -941,8 +960,7 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
|
||||
position = Vector2(-9, -21)
|
||||
scale = Vector2(0.999825, 0.999825)
|
||||
skew = -0.000187755
|
||||
skew = -0.000388026
|
||||
rest = Transform2D(1, 0, 0, 1, -9, -21)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 24.0
|
||||
|
|
@ -986,7 +1004,7 @@ offset = Vector2(-2, -2)
|
|||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
|
||||
position = Vector2(-4, -9)
|
||||
position = Vector2(-4, -8.99999)
|
||||
texture = SubResource("AtlasTexture_kto0i")
|
||||
centered = false
|
||||
offset = Vector2(-2, -2)
|
||||
|
|
@ -994,7 +1012,7 @@ metadata/_edit_lock_ = true
|
|||
|
||||
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
|
||||
position = Vector2(-3, 3)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
texture = SubResource("AtlasTexture_x5uj2")
|
||||
centered = false
|
||||
offset = Vector2(-12, -2)
|
||||
|
|
@ -1011,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..")
|
|||
|
||||
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
|
||||
position = Vector2(-3, 3)
|
||||
scale = Vector2(0.999827, 0.999827)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
rest = Transform2D(1, 0, 0, 1, -3, 3)
|
||||
auto_calculate_length_and_angle = false
|
||||
length = 11.0
|
||||
|
|
@ -1045,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
|
|||
|
||||
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
|
||||
position = Vector2(-1, -20)
|
||||
scale = Vector2(0.999826, 0.999826)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
rest = Transform2D(1, 0, 0, 1, -1, -20)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -1067,7 +1085,7 @@ minTorque = -45.0
|
|||
maxTorque = 45.0
|
||||
|
||||
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
|
||||
scale = Vector2(1, 1)
|
||||
scale = Vector2(0.999998, 0.999998)
|
||||
texture = SubResource("AtlasTexture_auqeq")
|
||||
centered = false
|
||||
offset = Vector2(-5, 0)
|
||||
|
|
@ -1092,7 +1110,7 @@ _observedEntity = NodePath("../../../../../../../..")
|
|||
|
||||
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
|
||||
position = Vector2(-2, 14)
|
||||
scale = Vector2(0.99983, 0.99983)
|
||||
scale = Vector2(0.999828, 0.999828)
|
||||
rest = Transform2D(1, 0, 0, 1, -2, 14)
|
||||
editor_settings/show_bone_gizmo = false
|
||||
|
||||
|
|
@ -1148,7 +1166,6 @@ entity = NodePath("..")
|
|||
[node name="Mover" type="Node" parent="."]
|
||||
script = ExtResource("4_u5syx")
|
||||
_speed = SubResource("Resource_ckb7n")
|
||||
_speedControlMult = 0.100826
|
||||
|
||||
[node name="ChompPlayer" type="Node" parent="."]
|
||||
script = ExtResource("10_ruqsf")
|
||||
|
|
|
|||
|
|
@ -13,6 +13,14 @@ public partial class RuntimeZombieData : Entity
|
|||
[Signal] public delegate void HasBeenKilledEventHandler(RuntimeZombieData who);
|
||||
public bool AbleToEat = true;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
|
||||
LocalTimescale += (float)GD.RandRange(-0.05, 0.05);
|
||||
}
|
||||
|
||||
public override void Heal(float amount, Node origin)
|
||||
{
|
||||
if (_armor != null)
|
||||
|
|
|
|||
|
|
@ -13,8 +13,6 @@ public partial class ZombieMover : Node
|
|||
public override void _Ready()
|
||||
{
|
||||
_zombie = GetParent<Node2D>();
|
||||
_speed = (FloatModifiers)_speed.Duplicate();
|
||||
_speed.ChangePercentage((float)GD.RandRange(-0.05,0.05));
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue