hot reload only on edited property
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parent
5680ecc17e
commit
359b193ddf
2 changed files with 4 additions and 5 deletions
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@ -40,9 +40,8 @@ public partial class AdventureEditor : MarginContainer
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}
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public void OnInspectorPropertyChanged(string property)
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{
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if (EditorInterface.Singleton.GetInspector().GetEditedObject() is AdventureLevelResource resource)
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if (EditorInterface.Singleton.GetInspector().GetEditedObject() is AdventureLevelResource resource && resource.ResourcePath == editedPath)
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{
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editedPath = resource.ResourcePath;
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HardReload();
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}
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}
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@ -9,14 +9,14 @@
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script = ExtResource("3_cugtx")
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zombiesOrdered = Array[ExtResource("4_y1e37")]([])
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events = Array[ExtResource("2_otfbt")]([])
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customWaveDelay = -1.0
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customWaveDelay = 0.0
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isHugeWave = false
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[resource]
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script = ExtResource("1_46lr8")
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startSun = 50.0
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wavePercentage = 0.0
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standardWaveDelay = 0.0
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initialWaveDelay = 0.0
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standardWaveDelay = 30.0
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initialWaveDelay = 1.0
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waves = [SubResource("Resource_qsvr4")]
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initialScenes = Array[PackedScene]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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