level now should end correctly every time
This commit is contained in:
parent
61b55ba30c
commit
394b07db60
7 changed files with 53 additions and 25 deletions
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@ -281,7 +281,7 @@ wavePercentage = 0.5
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standardWaveDelay = 30.0
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initialWaveDelay = 20.0
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reward = ExtResource("1_eqa0o")
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forbiddenPlants = Array[String](["wallnut", "aloe", "spikeweed"])
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forbiddenPlants = Array[String](["aloe", "spikeweed", "peashooter", "wallnut"])
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waves = [SubResource("Resource_c21si"), SubResource("Resource_icaa5"), SubResource("Resource_kc7t2"), SubResource("Resource_66y5q"), SubResource("Resource_tuvrx"), SubResource("Resource_t4nit"), SubResource("Resource_qx8xe"), SubResource("Resource_hyvhe"), SubResource("Resource_8syff"), SubResource("Resource_jfmww"), SubResource("Resource_vrqir"), SubResource("Resource_2seob"), SubResource("Resource_geil0"), SubResource("Resource_lxb1x"), SubResource("Resource_o5y12"), SubResource("Resource_diw66"), SubResource("Resource_pwwqn")]
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initialScenes = Array[PackedScene]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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metadata/_custom_type_script = "uid://bximdujbkj2n4"
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Binary file not shown.
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
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@ -4,4 +4,4 @@
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[resource]
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atlas = ExtResource("1_sbmc0")
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region = Rect2(569, 74, 11, 17)
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region = Rect2(562, 78, 27, 32)
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@ -27,7 +27,7 @@ config/windows_native_icon="res://icon.ico"
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LevelController="*res://scripts/level/LevelController.cs"
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Cursor="*res://scripts/Cursor.cs"
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GameRegistry="*res://scripts/systems/GameRegistry.cs"
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Cheats="res://scripts/debug/Cheats.cs"
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Cheats="*res://scripts/debug/Cheats.cs"
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AudioSequencer="*res://scenes/audio_sequencer.tscn"
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SaveSerializer="*res://scripts/SaveSerializer.cs"
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PlayerProgress="*res://scripts/PlayerProgress.cs"
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@ -36,12 +36,17 @@ PlayerProgress="*res://scripts/PlayerProgress.cs"
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window/size/viewport_width=600
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window/size/viewport_height=400
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window/size/mode=4
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window/stretch/mode="canvas_items"
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[dotnet]
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project/assembly_name="NewLON"
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[editor]
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movie_writer/movie_file="D:/Projects/GOIDA/newlon/clips/movie.avi"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/floatmodifiers/plugin.cfg", "res://addons/pvzadventure/plugin.cfg")
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@ -123,6 +128,7 @@ cheat_unlock_all={
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[internationalization]
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locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation", "res://translations/rewards.en.translation", "res://translations/rewards.ru.translation")
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locale/test="en"
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[layer_names]
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@ -91,18 +91,18 @@ texture = ExtResource("4_6k60q")
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[node name="LockedTexture" type="TextureRect" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 28.0
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offset_top = 38.0
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offset_right = -28.0
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offset_bottom = -38.0
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anchors_preset = -1
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anchor_left = 0.341463
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anchor_top = 0.339286
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anchor_right = 0.658537
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anchor_bottom = 0.660714
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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texture = ExtResource("5_tvxj3")
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expand_mode = 1
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stretch_mode = 5
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metadata/_edit_use_anchors_ = true
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[node name="CostVeil" type="ColorRect" parent="."]
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visible = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=55 format=3 uid="uid://dd3yegl1xo44m"]
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[gd_scene load_steps=57 format=3 uid="uid://dd3yegl1xo44m"]
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[ext_resource type="AudioStream" uid="uid://b6xb6mjdecg6a" path="res://assets/audio/sfx/level/readysetplant.mp3" id="1_4gg2g"]
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[ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/level/RuntimeLevelData.cs" id="1_31ltw"]
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@ -37,7 +37,6 @@
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[ext_resource type="AudioStream" uid="uid://cfybn7wn04frs" path="res://assets/audio/music/Grasswalk_Standard.mp3" id="34_tqd4v"]
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[ext_resource type="AudioStream" uid="uid://get7nh1goi1c" path="res://assets/audio/music/Grasswalk_cool.mp3" id="35_4gg2g"]
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[ext_resource type="Script" uid="uid://bnj5tlcpmep2o" path="res://scripts/MusicTransitioner.cs" id="36_wwgye"]
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[ext_resource type="AudioStream" uid="uid://b0tyhgrhofdes" path="res://assets/audio/music/Grasswalk_filler.mp3" id="37_wwgye"]
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[sub_resource type="Animation" id="Animation_vbgdr"]
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resource_name = "CYS_Sequence"
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@ -553,26 +552,30 @@ distance = 135.0
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normal = Vector2(1, 0)
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distance = 139.0
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[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_wwgye"]
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stream_count = 1
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stream_0 = ExtResource("34_tqd4v")
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[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_4tlhg"]
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stream_count = 1
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stream_0 = ExtResource("35_4gg2g")
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[sub_resource type="AudioStreamInteractive" id="AudioStreamInteractive_4tlhg"]
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clip_count = 3
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clip_0/name = &"Grasswalk Standard"
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clip_0/stream = ExtResource("34_tqd4v")
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clip_count = 2
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clip_0/name = &"Standard"
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clip_0/stream = SubResource("AudioStreamPlaylist_wwgye")
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clip_0/auto_advance = 0
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clip_1/name = &"Filler"
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clip_1/stream = ExtResource("37_wwgye")
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clip_1/auto_advance = 1
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clip_1/next_clip = 2
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clip_2/name = &"Grasswalk Cool"
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clip_2/stream = ExtResource("35_4gg2g")
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clip_2/auto_advance = 0
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clip_1/name = &"Cool"
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clip_1/stream = SubResource("AudioStreamPlaylist_4tlhg")
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clip_1/auto_advance = 0
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_transitions = {
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Vector2i(0, 1): {
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"fade_beats": 5.0,
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"fade_mode": 3,
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"from_time": 0,
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"to_time": 1
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"to_time": 0
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},
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Vector2i(2, 0): {
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Vector2i(1, 0): {
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"fade_beats": 5.0,
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"fade_mode": 4,
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"from_time": 0,
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@ -580,6 +583,15 @@ Vector2i(2, 0): {
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}
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}
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[sub_resource type="GDScript" id="GDScript_4gg2g"]
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script/source = "extends Label
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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print(str($\"../LevelRunner\".waveHealth))
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"
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[node name="StandardLevel" type="Node2D"]
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[node name="MainAnimationPlayer" type="AnimationPlayer" parent="."]
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@ -892,6 +904,13 @@ ignore_time_scale = true
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[node name="ReadySetPlantPlayer" type="AudioStreamPlayer" parent="."]
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[node name="Label" type="Label" parent="."]
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offset_left = 308.0
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offset_top = 378.0
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offset_right = 348.0
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offset_bottom = 395.0
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script = SubResource("GDScript_4gg2g")
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[connection signal="OnLevelStateChanged" from="Data" to="SunSpawner/Timer" method="OnLevelStateChanged"]
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[connection signal="OnLevelStateChanged" from="Data" to="ZombieLevelPrevewer" method="OnLevelStateChanged"]
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[connection signal="OnLevelStateChanged" from="Data" to="InitialSpawner" method="OnLevelStateChanged"]
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@ -13,6 +13,7 @@ public partial class LevelRunner : Node
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private bool rewardGiven = false;
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public float waveHealth = 0;
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public float waveHealthMax = 0;
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public int aliveZombies = 0;
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public List<RuntimeZombieData> zombies = [];
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[Export] private MoneyReward defaultReward;
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[Export] private RowSpawner rowSpawner;
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@ -128,12 +129,14 @@ public partial class LevelRunner : Node
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if (waveIndex == resource.waves.Count - 1)
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{
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aliveZombies+=1;
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zombie.HasBeenKilled += OnLastZombieKilled;
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}
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}
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private void OnLastZombieKilled(RuntimeZombieData who)
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{
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if (waveHealth > 0) return;
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aliveZombies -= 1;
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if (aliveZombies > 0) return;
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SpawnReward(who.GlobalPosition);
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}
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