Threepeater done
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parent
c15a08b5a1
commit
40cbe49741
10 changed files with 138 additions and 27 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://eegv1qihfv2q"]
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[gd_scene load_steps=18 format=3 uid="uid://eegv1qihfv2q"]
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[ext_resource type="PackedScene" uid="uid://dy41q1kxray5t" path="res://scenes/entities/plants/peashooter.tscn" id="1_muntu"]
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[ext_resource type="Script" uid="uid://djpc0kvagpadv" path="res://scripts/components/plants/ThreepeaterShooter.cs" id="2_ieami"]
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[ext_resource type="Texture2D" uid="uid://dyfa4462hu3w1" path="res://assets/sprites/atlases/plants/threepeater.png" id="2_j7h7q"]
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[ext_resource type="Script" uid="uid://hccb0aee0x0o" path="res://scripts/components/plants/PlantEyesightLimiter.cs" id="3_dqn6w"]
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[sub_resource type="Animation" id="Animation_a2y0j"]
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@ -24,10 +25,10 @@ _data = {
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&"RESET": SubResource("Animation_a2y0j")
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}
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[sub_resource type="Animation" id="Animation_oxaxi"]
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[sub_resource type="Animation" id="Animation_pqbws"]
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resource_name = "idle"
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length = 0.833342
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loop_mode = 1
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length = 0.500008
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loop_mode = 2
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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@ -36,15 +37,15 @@ tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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"values": [13, 14, 15, 16, 17, 18]
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}
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[sub_resource type="Animation" id="Animation_7sohe"]
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[sub_resource type="Animation" id="Animation_7kfrv"]
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resource_name = "shoot"
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length = 0.666675
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length = 1.58334
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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@ -53,10 +54,10 @@ tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75, 0.833333, 0.916667, 1, 1.08333, 1.16667, 1.25, 1.33333, 1.41667, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [10, 11, 12, 13, 14, 15, 16, 17]
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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@ -65,7 +66,7 @@ tracks/1/path = NodePath("Shooter")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.25),
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"times": PackedFloat32Array(0.75),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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@ -79,7 +80,7 @@ tracks/2/path = NodePath("ChannelPlayer")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.25),
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"times": PackedFloat32Array(0.75),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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@ -87,13 +88,36 @@ tracks/2/keys = {
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pqbws"]
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resource_local_to_scene = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_o2obw"]
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_data = {
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&"idle": SubResource("Animation_oxaxi"),
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&"shoot": SubResource("Animation_7sohe")
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&"idle": SubResource("Animation_pqbws"),
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&"shoot": SubResource("Animation_7kfrv")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j7h7q"]
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animation = &"threepeater/idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pqbws"]
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animation = &"threepeater/shoot"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7kfrv"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_o2obw"]
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advance_mode = 2
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advance_condition = &"ready"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wiys2"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_wiys2"]
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states/threepeater_idle/node = SubResource("AnimationNodeAnimation_j7h7q")
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states/threepeater_idle/position = Vector2(404, 100)
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states/threepeater_shoot/node = SubResource("AnimationNodeAnimation_pqbws")
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states/threepeater_shoot/position = Vector2(633, 91)
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transitions = ["Start", "threepeater_idle", SubResource("AnimationNodeStateMachineTransition_7kfrv"), "threepeater_idle", "threepeater_shoot", SubResource("AnimationNodeStateMachineTransition_o2obw"), "threepeater_shoot", "threepeater_idle", SubResource("AnimationNodeStateMachineTransition_wiys2")]
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_j7h7q"]
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resource_local_to_scene = true
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@ -102,15 +126,27 @@ resource_local_to_scene = true
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[node name="Threepeater" instance=ExtResource("1_muntu")]
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[node name="Sprite2D" parent="." index="0"]
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position = Vector2(6, -13)
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texture = ExtResource("2_j7h7q")
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hframes = 13
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[node name="AnimationPlayer" parent="." index="1"]
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libraries = {
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&"": SubResource("AnimationLibrary_ipp6b"),
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&"peashooter": SubResource("AnimationLibrary_pqbws")
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&"threepeater": SubResource("AnimationLibrary_o2obw")
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}
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[node name="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeStateMachine_wiys2")
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[node name="Shooter" parent="." index="3"]
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position = Vector2(20, -9)
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script = ExtResource("2_ieami")
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[node name="Timer" parent="Shooter" index="0"]
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wait_time = 1.6
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[node name="CollisionShape2D" parent="Eysight" index="0"]
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shape = SubResource("SegmentShape2D_j7h7q")
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@ -95,6 +95,7 @@ script = ExtResource("7_tv07f")
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_referenceTimer = NodePath("../RechargeTimer")
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[node name="RechargeTimer" type="Timer" parent="."]
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process_mode = 1
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one_shot = true
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[connection signal="focus_exited" from="." to="." method="OnUnfocused"]
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@ -134,9 +134,9 @@ metadata/_edit_lock_ = true
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[node name="GameButtons" type="VBoxContainer" parent="Buttons"]
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layout_mode = 0
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offset_left = 501.0
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offset_left = 504.0
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offset_top = 177.0
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offset_right = 593.0
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offset_right = 596.0
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offset_bottom = 275.0
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[node name="PlayButton" type="Button" parent="Buttons/GameButtons"]
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