Saving some parameters
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parent
58509c217b
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13 changed files with 73 additions and 14 deletions
43
scripts/SettingsSerializer.cs
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43
scripts/SettingsSerializer.cs
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using Godot;
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using Newlon;
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using System;
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public partial class SettingsSerializer : Node
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{
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const string CFG_PATH = "user://config.cfg";
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public override void _EnterTree()
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{
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GetTree().AutoAcceptQuit = false;
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if (FileAccess.FileExists(CFG_PATH) == false) return;
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var access = FileAccess.Open(CFG_PATH, FileAccess.ModeFlags.Read);
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Utility.SFX = float.Parse(access.GetLine().Split(" ")[1]);
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Utility.Music = float.Parse(access.GetLine().Split(" ")[1]);
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Utility.Splash = bool.Parse(access.GetLine().Split(" ")[1]);
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AudioServer.SetBusVolumeDb(0, Mathf.LinearToDb((float)Utility.SFX));
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AudioServer.SetBusVolumeDb(1, Mathf.LinearToDb((float)Utility.Music));
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access.Close();
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}
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public override void _ExitTree()
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{
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var access = FileAccess.Open(CFG_PATH, FileAccess.ModeFlags.Write);
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access.Resize(0);
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access.StoreString(string.Format("SFX {0}\nMusic {1}\nSplash {2}\n", Utility.SFX,Utility.Music,Utility.Splash));
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access.Close();
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}
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public override void _Notification(int what)
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{
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if (what == NotificationWMCloseRequest)
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{
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_ExitTree();
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GetTree().Quit();
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}
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}
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}
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