Level runners
This commit is contained in:
parent
d52d4be5ff
commit
5010c61309
11 changed files with 398 additions and 110 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=3 uid="uid://dd3yegl1xo44m"]
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[gd_scene load_steps=28 format=3 uid="uid://dd3yegl1xo44m"]
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[ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/level/RuntimeLevelData.cs" id="1_31ltw"]
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[ext_resource type="Script" uid="uid://bso32xkw738sy" path="res://scripts/level/PoolContainer.cs" id="2_s5sti"]
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@ -18,6 +18,7 @@
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[ext_resource type="PackedScene" uid="uid://bpekho7leatr5" path="res://scenes/sun.tscn" id="15_7v6ps"]
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[ext_resource type="PackedScene" uid="uid://jm7wm08d2mi7" path="res://scenes/level components/right_boundary_marker.tscn" id="16_s7icd"]
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[ext_resource type="PackedScene" uid="uid://plc2gus4ppds" path="res://scenes/level components/left_boundary_marker.tscn" id="17_8qqc4"]
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[ext_resource type="Script" uid="uid://812ldoyxd5n5" path="res://scripts/level/LoseCheckbox.cs" id="19_482ps"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_482ps"]
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distance = -9.0
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@ -166,9 +167,13 @@ region = Rect2(194, 221, 61, 20)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xsaqy"]
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size = Vector2(244, 399)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jg5t3"]
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size = Vector2(282, 399)
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[node name="level_template" type="Node2D"]
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[node name="MainAnimationPlayer" type="AnimationPlayer" parent="."]
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process_mode = 3
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[node name="Data" type="Node" parent="."]
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script = ExtResource("1_31ltw")
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@ -357,6 +362,14 @@ position = Vector2(755, 376)
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[node name="LeftBoundaryMarker" parent="." instance=ExtResource("17_8qqc4")]
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position = Vector2(305, 76)
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[node name="Checkbox" type="Area2D" parent="."]
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collision_mask = 24
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script = ExtResource("19_482ps")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Checkbox"]
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position = Vector2(141, 199.5)
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shape = SubResource("RectangleShape2D_jg5t3")
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[connection signal="pressed" from="GameOverScreen/VBoxContainer/RestartButton" to="GameOverScreen/VBoxContainer/TapPlayer" method="Play"]
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[connection signal="pressed" from="GameOverScreen/VBoxContainer/ExitButton" to="GameOverScreen/VBoxContainer/TapPlayer" method="Play"]
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[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]
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@ -1,15 +1,267 @@
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[gd_scene load_steps=4 format=3 uid="uid://bu0dh5ct387xu"]
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[gd_scene load_steps=12 format=3 uid="uid://bu0dh5ct387xu"]
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[ext_resource type="PackedScene" uid="uid://dd3yegl1xo44m" path="res://scenes/templates/level_template.tscn" id="1_vdv3d"]
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[ext_resource type="Resource" uid="uid://br3364jty1j0i" path="res://resources/levels/test_level_for_execution.tres" id="2_bpfdr"]
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[ext_resource type="Texture2D" uid="uid://b0tb2hjum40aw" path="res://assets/sprites/background_summer.png" id="3_lsqv3"]
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[ext_resource type="Script" uid="uid://84gvlkflxdhk" path="res://scripts/level/zombe_spawners/RowSpawner.cs" id="4_kn7hc"]
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[ext_resource type="Script" uid="uid://puqxp2xeg1r2" path="res://scripts/level/LevelRunner.cs" id="5_vbgdr"]
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[sub_resource type="Animation" id="Animation_vbgdr"]
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resource_name = "CYS_Sequence"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.666667, 1.5),
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"transitions": PackedFloat32Array(0.5, 1),
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"update": 0,
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"values": [Vector2(481, 200), Vector2(700, 200)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 2, 3),
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"transitions": PackedFloat32Array(1, 0.5, 1),
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"update": 0,
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"values": [1.0, 1.0, 0.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 2, 3),
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"transitions": PackedFloat32Array(1, 0.5, 1),
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"update": 0,
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"values": [2.0, 2.0, 1.0]
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}
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[sub_resource type="Animation" id="Animation_yw4uo"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Camera2D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(481, 200)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("GUI/ReadySetPlant:text")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [""]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("GUI/ReadySetPlant:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_8ajos"]
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resource_name = "PG_Sequence"
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length = 5.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("GUI/ChooseYourSeeds:anchor_top")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.5, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("GUI/ChooseYourSeeds:anchor_bottom")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.5, 1),
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"update": 0,
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"values": [1.0, 2.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera2D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.7, 1.5334),
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"transitions": PackedFloat32Array(0.5, 1),
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"update": 0,
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"values": [Vector2(700, 200), Vector2(481, 200)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("GUI/ReadySetPlant:text")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(2, 2.667, 3.334),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": ["ready", "set", "plant"]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("GUI/ReadySetPlant:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 2, 5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [false, true, false]
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}
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tracks/5/type = "method"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Data")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(3.33333),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [2],
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"method": &"SetLevelState"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_yw4uo"]
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_data = {
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&"CYS_Sequence": SubResource("Animation_vbgdr"),
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&"PG_Sequence": SubResource("Animation_8ajos"),
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&"RESET": SubResource("Animation_yw4uo")
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}
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vbgdr"]
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normal = Vector2(1, 0)
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distance = 135.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_yw4uo"]
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normal = Vector2(1, 0)
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distance = 139.0
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[node name="StandardPlayersHouse" instance=ExtResource("1_vdv3d")]
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[node name="Data" parent="." index="1"]
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[node name="MainAnimationPlayer" parent="." index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_yw4uo")
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}
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[node name="Data" parent="." index="1" node_paths=PackedStringArray("levelRunner", "player")]
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levelResource = ExtResource("2_bpfdr")
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levelRunner = NodePath("../LevelRunner")
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player = NodePath("../MainAnimationPlayer")
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[node name="Background" type="Sprite2D" parent="Background" index="0"]
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position = Vector2(500, 200)
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texture = ExtResource("3_lsqv3")
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metadata/_edit_lock_ = true
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[node name="ChooseYourSeeds" parent="GUI" index="0"]
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anchors_preset = -1
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="ReadySetPlant" type="RichTextLabel" parent="GUI" index="2"]
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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bbcode_enabled = true
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shortcut_keys_enabled = false
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="GameOverScreen" parent="." index="9"]
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visible = false
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[node name="CollisionShape2D" parent="GameOverZombie/LoseZone/Hitbox" index="0"]
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shape = SubResource("WorldBoundaryShape2D_vbgdr")
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[node name="RowSpawner" type="Node2D" parent="." index="14" node_paths=PackedStringArray("delayTimer")]
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position = Vector2(837, 76)
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script = ExtResource("4_kn7hc")
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delayTimer = NodePath("DelayTimer")
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[node name="DelayTimer" type="Timer" parent="RowSpawner" index="0"]
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wait_time = 2.5
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[node name="LevelRunner" type="Node" parent="." index="15" node_paths=PackedStringArray("rowSpawner", "waveTimer")]
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script = ExtResource("5_vbgdr")
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rowSpawner = NodePath("../RowSpawner")
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waveTimer = NodePath("WaveTimer")
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[node name="WaveTimer" type="Timer" parent="LevelRunner" index="0"]
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one_shot = true
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[node name="Checkbox" parent="." index="16" node_paths=PackedStringArray("gameOverLayer", "fadeAnimation")]
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gameOverLayer = NodePath("../GameOverScreen")
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fadeAnimation = NodePath("../GameOverScreen/AnimationPlayer")
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[node name="CollisionShape2D" parent="Checkbox" index="0"]
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shape = SubResource("WorldBoundaryShape2D_yw4uo")
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