Fixed sprites and armor

This commit is contained in:
Rendo 2025-06-17 02:10:45 +05:00
commit 540c6c8f2f
43 changed files with 12 additions and 75 deletions

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@ -2,7 +2,7 @@
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@ -1,6 +1,6 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ce04l60l6mhfk"]
[ext_resource type="Texture2D" uid="uid://brj0buevfwv21" path="res://assets/sprites/atlases/zombies/basic.png" id="1_n66kp"]
[ext_resource type="Texture2D" uid="uid://cmxh4w4gkgdjm" path="res://assets/sprites/atlases/zombies/basic.png" id="1_n66kp"]
[resource]
atlas = ExtResource("1_n66kp")

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@ -1,6 +1,6 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ceqvdmude7cgg"]
[ext_resource type="Texture2D" uid="uid://brj0buevfwv21" path="res://assets/sprites/atlases/zombies/basic.png" id="1_yijc6"]
[ext_resource type="Texture2D" uid="uid://cmxh4w4gkgdjm" path="res://assets/sprites/atlases/zombies/basic.png" id="1_yijc6"]
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atlas = ExtResource("1_yijc6")

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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
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roughness/src_normal=""
process/fix_alpha_border=true
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detect_3d/compress_to=1

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@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://crxsvv7drckpw"]
[gd_scene load_steps=11 format=3 uid="uid://crxsvv7drckpw"]
[ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/components/level/RuntimeLevelData.cs" id="1_i3bf5"]
[ext_resource type="Texture2D" uid="uid://b0tb2hjum40aw" path="res://assets/sprites/background_summer.png" id="2_vmxhy"]
@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://bpekho7leatr5" path="res://scenes/sun.tscn" id="6_ay12k"]
[ext_resource type="Script" uid="uid://cslqjdd5wq4rc" path="res://scripts/components/level/SunSpawner.cs" id="6_lkguy"]
[ext_resource type="PackedScene" uid="uid://xu4i6tmkv00a" path="res://scenes/entities/Zombies/bucket_zombie.tscn" id="9_u7o5c"]
[ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="10_q4fsb"]
[node name="debug_lvl" type="Node2D"]
@ -52,4 +53,7 @@ autostart = true
[node name="BucketZombie" parent="." instance=ExtResource("9_u7o5c")]
position = Vector2(729, 257)
[node name="ConeZombie" parent="." instance=ExtResource("10_q4fsb")]
position = Vector2(729, 313)
[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]

View file

@ -28,7 +28,7 @@ public partial class Armor : Node
_hp -= damage;
if(_hp <= 0)
{
returnAmount = _hp;
returnAmount = -_hp;
_hp = 0;
EmitSignal(SignalName.ArmorLost);
_lost = true;

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@ -12,6 +12,7 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffe
[Signal]
public delegate void OnLocalTimescaleChangedEventHandler(int currentTimescale);
[Export]
private int _hp;
[Export]
private int _maxHP;
@ -70,7 +71,7 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffe
public void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{
if(_armor != null)
if (_armor != null)
{
_hp -= _armor.RecieveDamage(amount);
}