Prepicked plants editor
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parent
9eba7d3069
commit
56f75a5d06
43 changed files with 532 additions and 50 deletions
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@ -11,8 +11,10 @@ public partial class AdventureResourceInspector : Node
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const string ZOMBIES_ITEM_NAME = "Zombies";
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const string EVENTS_ITEM_NAME = "Events";
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const string HUGEWAVE_ITEM_NAME = "Is huge wave?";
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const string SEEDPACKETS_ITEM_NAME = "Seedpackets editor";
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private PackedScene zombieEditorScene = ResourceLoader.Load<PackedScene>("uid://db5ah76l43ng2");
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private PackedScene initialEditorScene = ResourceLoader.Load<PackedScene>("uid://sqessjn0m4o3");
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private PackedScene seedpacketEditorScene = ResourceLoader.Load<PackedScene>("uid://drc0o8du38apr");
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private Tree tree;
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private AdventureLevelResource heldResource;
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@ -28,6 +30,7 @@ public partial class AdventureResourceInspector : Node
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private TreeItem root;
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private TreeItem initialData;
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private TreeItem seedpacketData;
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public override void _Ready()
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{
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@ -48,6 +51,7 @@ public partial class AdventureResourceInspector : Node
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root = CreateItem(LEVEL_ITEM_NAME);
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initialData = CreateItem(INITIAL_ITEM_NAME, root);
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seedpacketData = CreateItem(SEEDPACKETS_ITEM_NAME, root);
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for (int i = 0; i < heldResource.waves.Count; i++)
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{
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@ -58,7 +62,7 @@ public partial class AdventureResourceInspector : Node
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CreateItem(EVENTS_ITEM_NAME, wave);
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CreateItem(HUGEWAVE_ITEM_NAME, TreeItem.TreeCellMode.Check, true, wave)
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.SetChecked(0, heldResource.waves[i].isHugeWave);
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var delay = tree.CreateItem(wave);
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if (heldResource.waves[i].customWaveDelay > 0)
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@ -94,8 +98,7 @@ public partial class AdventureResourceInspector : Node
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var editor = zombieEditorScene.Instantiate<ZombieEditor>();
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editorContainer.AddChild(editor);
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editor.SetEditedWave(heldResource.waves[GetWaveIndex(selected.GetParent())]);
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editor.SaveCallback += adventureEditor.Save;
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SetupWaveEditor(editor, heldResource.waves[GetWaveIndex(selected.GetParent())]);
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return;
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case EVENTS_ITEM_NAME:
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@ -103,9 +106,14 @@ public partial class AdventureResourceInspector : Node
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case INITIAL_ITEM_NAME:
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var initialEditor = initialEditorScene.Instantiate<InitialEditor>();
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editorContainer.AddChild(initialEditor);
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initialEditor.SetData(heldResource);
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initialEditor.SaveCallback += adventureEditor.Save;
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SetupEditor(initialEditor);
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break;
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case SEEDPACKETS_ITEM_NAME:
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var seedpacketEditor = seedpacketEditorScene.Instantiate<SeedpacketEditor>();
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editorContainer.AddChild(seedpacketEditor);
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SetupEditor(seedpacketEditor);
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break;
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}
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}
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@ -161,10 +169,21 @@ public partial class AdventureResourceInspector : Node
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private TreeItem CreateItem(string Name, TreeItem.TreeCellMode cellMode, bool editable, TreeItem root = null)
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{
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var item = tree.CreateItem(root);
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item.SetCellMode(0,cellMode);
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item.SetCellMode(0, cellMode);
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item.SetEditable(0, editable);
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item.SetText(0, Name);
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return item;
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}
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private void SetupEditor(BaseEditor editor)
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{
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editor.SetEditedData(heldResource);
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editor.SaveCallback += adventureEditor.Save;
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}
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private void SetupWaveEditor(BaseWaveEditor editor, WaveData editedWave)
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{
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SetupEditor(editor);
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editor.SetEditedWave(editedWave);
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}
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}
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#endif
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