aloe effect

This commit is contained in:
Rendo 2025-07-30 03:52:34 +05:00
commit 5a6eb151ae
7 changed files with 212 additions and 70 deletions

View file

@ -929,7 +929,7 @@ metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(-6, 3)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
@ -970,7 +970,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.999824, 0.999824)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -994,7 +994,7 @@ metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10)
scale = Vector2(0.99982, 0.99982)
scale = Vector2(0.999821, 0.999821)
rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false
length = 12.0
@ -1029,7 +1029,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999814, 0.999814)
scale = Vector2(0.999816, 0.999816)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
@ -1063,7 +1063,7 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-9, -21)
rotation = 0.0385608
rotation = 0.00541537
scale = Vector2(1e-05, 1e-05)
skew = -0.000476122
rest = Transform2D(1, 0, 0, 1, -9, -21)
@ -1176,8 +1176,8 @@ metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-3, 3)
rotation = -0.0627166
scale = Vector2(0.999829, 0.999829)
rotation = -0.00880774
scale = Vector2(0.999828, 0.999828)
texture = SubResource("AtlasTexture_7cvmi")
centered = false
offset = Vector2(-14, -2)
@ -1194,7 +1194,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-3, 3)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -3, 3)
auto_calculate_length_and_angle = false
length = 11.0
@ -1240,7 +1240,7 @@ remote_path = NodePath("../../HeadParticle/TrashcanLid/Trashcan_lid")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999824, 0.999824)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
@ -1262,8 +1262,8 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.034785
scale = Vector2(0.999997, 0.999997)
rotation = 0.0048851
scale = Vector2(0.999996, 0.999996)
texture = SubResource("AtlasTexture_auxav")
centered = false
offset = Vector2(-5, 0)
@ -1288,7 +1288,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false