droppable items and win
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parent
0f6445d677
commit
5bdbfa4d82
47 changed files with 820 additions and 85 deletions
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@ -1,9 +1,10 @@
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using Godot;
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using Newlon;
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public partial class ExitButton : Button
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{
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public override void _Pressed()
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{
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GetTree().ChangeSceneToFile("uid://bfstrli64u23y");
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LevelController.Instance.EndLevel();
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}
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}
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@ -1,4 +1,5 @@
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using Godot;
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using Newlon.Components.Level;
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namespace Newlon.Components.GUI;
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@ -12,10 +13,32 @@ public partial class FastForwardButton : Button
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private int speed = 1;
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public override void _Ready()
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{
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RuntimeLevelData.Instance.OnLevelStateChanged += OnLevelStateChanged;
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}
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private void OnLevelStateChanged(RuntimeLevelData.LevelStates state)
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{
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if (state == RuntimeLevelData.LevelStates.Game) return;
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speed = 1;
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Update();
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}
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public void OnPressed()
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{
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speed = Mathf.Wrap(speed+1, 1, 4);
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if (RuntimeLevelData.Instance.GetLevelState() != RuntimeLevelData.LevelStates.Game) return;
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speed = Mathf.Wrap(speed + 1, 1, 4);
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flashAnimator.Play("flash");
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Update();
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}
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private void Update()
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{
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switch (speed)
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{
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case 1:
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@ -29,8 +52,6 @@ public partial class FastForwardButton : Button
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break;
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}
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flashAnimator.Play("flash");
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Engine.TimeScale = speed;
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}
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}
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@ -27,7 +27,7 @@ public partial class PauseMenu : Control
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}
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public void Exit()
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{
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GetTree().ChangeSceneToFile("uid://bfstrli64u23y");
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LevelController.Instance.EndLevel();
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currently_paused = false;
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}
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public static void Pause()
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@ -1,12 +1,12 @@
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using Godot;
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using System;
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using Newlon;
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public partial class RestartButton : Button
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{
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public override void _Pressed()
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{
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GetTree().Paused = false;
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GetTree().ReloadCurrentScene();
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LevelController.Instance.RestartLevel();
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}
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}
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34
scripts/gui/RewardScene.cs
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34
scripts/gui/RewardScene.cs
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@ -0,0 +1,34 @@
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using Godot;
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using Newlon;
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using Newlon.Components;
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using Newlon.Components.Plants;
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public partial class RewardScene : Node
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{
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public override void _Ready()
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{
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var reward = LevelController.Instance.Reward;
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var subviewport = GetNode<SubViewport>("%SubViewport");
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var nameLabel = GetNode<Label>("%NameLabel");
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var descriptionLabel = GetNode<RichTextLabel>("%DescriptionLabel");
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var continueButton = GetNode<Button>("%ContinueButton");
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var field = GetNode<Sprite2D>("%Field");
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nameLabel.Text = Tr(reward.Name);
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descriptionLabel.Text = Tr(reward.Description);
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continueButton.Pressed += LevelController.Instance.ReturnToInitiator;
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if (reward is PlantReward plantReward && plantReward.Plant.customFrame != null)
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{
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field.Texture = plantReward.Plant.customFrame.almanachField;
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}
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var rewardedObject = reward.GetPreview().Instantiate();
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subviewport.AddChild(rewardedObject);
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if (rewardedObject is Entity entity)
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{
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entity.DisableBrain();
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}
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}
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}
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1
scripts/gui/RewardScene.cs.uid
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1
scripts/gui/RewardScene.cs.uid
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@ -0,0 +1 @@
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uid://cqlghusry0hej
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@ -1,6 +1,7 @@
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using Godot;
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[GlobalClass]
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[Tool]
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public partial class CustomSeedpacketFrame : Resource
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{
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[Export] public Texture2D frame;
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