droppable items and win

This commit is contained in:
Rendo 2025-07-20 22:11:23 +05:00
commit 5bdbfa4d82
47 changed files with 820 additions and 85 deletions

View file

@ -1,4 +1,5 @@
using Godot;
using Newlon.Components.Level;
namespace Newlon.Components.GUI;
@ -12,10 +13,32 @@ public partial class FastForwardButton : Button
private int speed = 1;
public override void _Ready()
{
RuntimeLevelData.Instance.OnLevelStateChanged += OnLevelStateChanged;
}
private void OnLevelStateChanged(RuntimeLevelData.LevelStates state)
{
if (state == RuntimeLevelData.LevelStates.Game) return;
speed = 1;
Update();
}
public void OnPressed()
{
speed = Mathf.Wrap(speed+1, 1, 4);
if (RuntimeLevelData.Instance.GetLevelState() != RuntimeLevelData.LevelStates.Game) return;
speed = Mathf.Wrap(speed + 1, 1, 4);
flashAnimator.Play("flash");
Update();
}
private void Update()
{
switch (speed)
{
case 1:
@ -29,8 +52,6 @@ public partial class FastForwardButton : Button
break;
}
flashAnimator.Play("flash");
Engine.TimeScale = speed;
}
}