droppable items and win
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0f6445d677
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5bdbfa4d82
47 changed files with 820 additions and 85 deletions
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@ -9,7 +9,10 @@ namespace Newlon;
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public partial class LevelController : Node
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{
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const string REWARD_SCENE_UID = "uid://cwck7e1tt057k";
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public static LevelController Instance { get; private set; }
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public RewardResource Reward { get; private set; }
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private string pathToInitiator;
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private bool _isLevelRunning = false;
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@ -17,7 +20,7 @@ public partial class LevelController : Node
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{
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Instance = this;
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}
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public override void _ExitTree()
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{
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Instance = null;
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@ -31,12 +34,13 @@ public partial class LevelController : Node
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{
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if (_isLevelRunning)
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return;
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pathToInitiator = GetTree().CurrentScene.SceneFilePath;
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RuntimeLevelData.LevelResource = levelResource;
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GetTree().ChangeSceneToPacked(levelTileset);
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_isLevelRunning = true;
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}
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public void RestartLevel()
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@ -49,8 +53,32 @@ public partial class LevelController : Node
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{
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if (_isLevelRunning == false)
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return;
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RuntimeLevelData.LevelResource = null;
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_isLevelRunning = false;
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if (Reward != null)
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{
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GetTree().ChangeSceneToFile(REWARD_SCENE_UID);
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}
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else
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{
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ReturnToInitiator();
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}
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}
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public void ReturnToInitiator()
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{
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if (pathToInitiator == null) return;
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GetTree().ChangeSceneToFile(pathToInitiator);
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pathToInitiator = null;
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}
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public void SetReward(RewardResource reward)
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{
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Reward = reward;
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}
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}
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@ -13,9 +13,12 @@ public partial class LevelRunner : Node
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public float waveHealth = 0;
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public float waveHealthMax = 0;
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public List<RuntimeZombieData> zombies = [];
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[Export] private MoneyReward defaultReward;
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[Export] private RowSpawner rowSpawner;
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[Export] private Timer waveTimer;
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[Export] private float approachNotificationTime;
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[Export] private AnimationPlayer player;
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[Export] private Node rewardParent;
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[Signal] public delegate void ResourceChangedEventHandler(AdventureLevelResource resource);
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[Signal] public delegate void WaveChangedEventHandler(int to);
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[Signal] public delegate void HugeWaveApproachingCallbackEventHandler();
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@ -59,7 +62,7 @@ public partial class LevelRunner : Node
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rowSpawner.Add(resource.waves[waveIndex].zombiesOrdered);
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ClearZombies();
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if (waveIndex == resource.waves.Count - 1)
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{
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EmitSignal(SignalName.FinalWaveInitiated);
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@ -110,18 +113,46 @@ public partial class LevelRunner : Node
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waveHealthMax += zombie.GetMaxHPMixed();
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waveHealth = waveHealthMax;
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zombie.HPChangedMixed += OnHPChanged;
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if (waveIndex == resource.waves.Count - 1)
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{
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zombie.HasBeenKilled += (who) =>
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{
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if (waveHealth <= 0)
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{
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RuntimeLevelData.Instance.SetLevelState(RuntimeLevelData.LevelStates.Win);
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}
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};
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zombie.HasBeenKilled += OnLastZombieKilled;
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}
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}
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private void OnLastZombieKilled(RuntimeZombieData who)
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{
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if (waveHealth > 0) return;
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RuntimeLevelData.Instance.SetLevelState(RuntimeLevelData.LevelStates.Win);
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var reward = resource.reward.Scene.Instantiate<DroppableItem>();
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if (reward is DroppableSeedpacket seedpacket && resource.reward is PlantReward plantReward)
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{
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seedpacket.plant = plantReward.Plant;
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}
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LevelController.Instance.SetReward(resource.reward);
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player.Play("win");
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Callable.From(() =>
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{
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rewardParent.AddChild(reward);
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reward.GlobalPosition = who.GlobalPosition + Vector2.Up * FieldParams.TileHeight * 0.5f;
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var dropmover = new DropMover();
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reward.AddChild(dropmover);
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}).CallDeferred();
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reward.PickedUp += () =>
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{
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var tween = CreateTween();
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var camera = GetViewport().GetCamera2D();
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tween.TweenProperty(reward, "global_position", camera.GlobalPosition, 4.0);
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tween.Parallel().TweenProperty(reward, "global_scale", new Vector2(3.0f, 3.0f), 4.0);
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tween.TweenInterval(1.0);
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tween.TweenCallback(Callable.From(LevelController.Instance.EndLevel));
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reward.InputPickable = false;
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};
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}
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}
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@ -20,7 +20,7 @@ public partial class LoseCheckbox : Area2D
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if (zombieData.HP <= 0) return;
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RuntimeLevelData.Instance.SetLevelState(RuntimeLevelData.LevelStates.Loose);
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Engine.TimeScale = 1.0;
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fadeAnimation.Play("fade");
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fadeAnimation.Play("loose");
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GetTree().Paused = true;
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PhysicsServer2D.SetActive(true);
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Callable.From(()=>
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