droppable items and win

This commit is contained in:
Rendo 2025-07-20 22:11:23 +05:00
commit 5bdbfa4d82
47 changed files with 820 additions and 85 deletions

View file

@ -9,7 +9,10 @@ namespace Newlon;
public partial class LevelController : Node
{
const string REWARD_SCENE_UID = "uid://cwck7e1tt057k";
public static LevelController Instance { get; private set; }
public RewardResource Reward { get; private set; }
private string pathToInitiator;
private bool _isLevelRunning = false;
@ -17,7 +20,7 @@ public partial class LevelController : Node
{
Instance = this;
}
public override void _ExitTree()
{
Instance = null;
@ -31,12 +34,13 @@ public partial class LevelController : Node
{
if (_isLevelRunning)
return;
pathToInitiator = GetTree().CurrentScene.SceneFilePath;
RuntimeLevelData.LevelResource = levelResource;
GetTree().ChangeSceneToPacked(levelTileset);
_isLevelRunning = true;
}
public void RestartLevel()
@ -49,8 +53,32 @@ public partial class LevelController : Node
{
if (_isLevelRunning == false)
return;
RuntimeLevelData.LevelResource = null;
_isLevelRunning = false;
if (Reward != null)
{
GetTree().ChangeSceneToFile(REWARD_SCENE_UID);
}
else
{
ReturnToInitiator();
}
}
public void ReturnToInitiator()
{
if (pathToInitiator == null) return;
GetTree().ChangeSceneToFile(pathToInitiator);
pathToInitiator = null;
}
public void SetReward(RewardResource reward)
{
Reward = reward;
}
}