diff --git a/resources/animations/zombies/basic.res b/resources/animations/zombies/basic.res new file mode 100644 index 0000000..1fd70a0 Binary files /dev/null and b/resources/animations/zombies/basic.res differ diff --git a/resources/animations/zombies/basic_zombie_tree.tres b/resources/animations/zombies/basic_zombie_tree.tres index 2deba5a..1d088e0 100644 --- a/resources/animations/zombies/basic_zombie_tree.tres +++ b/resources/animations/zombies/basic_zombie_tree.tres @@ -1,16 +1,16 @@ [gd_resource type="AnimationNodeStateMachine" load_steps=10 format=3 uid="uid://dj0blope85bg7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"] -animation = &"dead_lmao" +animation = &"basic/death" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"] -animation = &"basic_zombie_eating" +animation = &"basic/eating" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"] -animation = &"basic_zombie_stand" +animation = &"basic/stand" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"] -animation = &"basic_zombie_walk" +animation = &"basic/walk" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"] advance_mode = 2 @@ -42,12 +42,12 @@ advance_expression = "get(\"isEating\") == false" [resource] states/Death/node = SubResource("AnimationNodeAnimation_w2cv7") states/Death/position = Vector2(778, 100) +states/Eat/node = SubResource("AnimationNodeAnimation_h0rfo") +states/Eat/position = Vector2(575, 185) states/End/position = Vector2(977, 90) -states/basic_zombie_eat/node = SubResource("AnimationNodeAnimation_h0rfo") -states/basic_zombie_eat/position = Vector2(575, 185) -states/basic_zombie_idle/node = SubResource("AnimationNodeAnimation_nog33") -states/basic_zombie_idle/position = Vector2(366, 100) -states/basic_zombie_walk/node = SubResource("AnimationNodeAnimation_g2uel") -states/basic_zombie_walk/position = Vector2(575, 35) -transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")] -graph_offset = Vector2(-7, -20) +states/Idle/node = SubResource("AnimationNodeAnimation_nog33") +states/Idle/position = Vector2(366, 100) +states/Walk/node = SubResource("AnimationNodeAnimation_g2uel") +states/Walk/position = Vector2(575, 35) +transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "Idle", "Eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "Walk", "Eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "Eat", "Walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")] +graph_offset = Vector2(120, -30) diff --git a/resources/animations/zombies/hobo.res b/resources/animations/zombies/hobo.res new file mode 100644 index 0000000..f71ee7b Binary files /dev/null and b/resources/animations/zombies/hobo.res differ diff --git a/resources/animations/zombies/hobo_zombie.res b/resources/animations/zombies/hobo_zombie.res index 4bfc0b8..fd551bb 100644 Binary files a/resources/animations/zombies/hobo_zombie.res and b/resources/animations/zombies/hobo_zombie.res differ diff --git a/scenes/entities/Zombies/zombie.tscn b/scenes/entities/Zombies/zombie.tscn index 51b384b..4247ed2 100644 --- a/scenes/entities/Zombies/zombie.tscn +++ b/scenes/entities/Zombies/zombie.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=65 format=3 uid="uid://co11v3w8hbwgf"] +[gd_scene load_steps=60 format=3 uid="uid://co11v3w8hbwgf"] [ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/zombies/RuntimeZombieData.cs" id="1_qq3f1"] [ext_resource type="AudioStream" uid="uid://dt13iugnnx4op" path="res://assets/audio/sfx/yuck_generic.tres" id="2_hh4qh"] @@ -12,6 +12,7 @@ [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="7_dn8ha"] [ext_resource type="AnimationNodeStateMachine" uid="uid://dj0blope85bg7" path="res://resources/animations/zombies/basic_zombie_tree.tres" id="8_ckb7n"] [ext_resource type="Script" uid="uid://dau0tfmlfiqmo" path="res://scripts/EntityHPObserver.cs" id="8_mc1kl"] +[ext_resource type="AnimationLibrary" uid="uid://ceb3khu7rwgy8" path="res://resources/animations/zombies/basic.res" id="9_y6afe"] [ext_resource type="Script" uid="uid://c36bj8u7jghc7" path="res://scripts/audio/ChannelPlayer.cs" id="10_ruqsf"] [ext_resource type="Script" uid="uid://dwlwi42smgxkb" path="res://scripts/TimeScalableAnimationTree.cs" id="11_ccrjo"] [ext_resource type="AudioStream" uid="uid://dyid55nhflwyn" path="res://assets/audio/sfx/chomp_generic.tres" id="11_vjrlo"] @@ -203,2496 +204,7 @@ region = Rect2(13, 2, 9, 10) radius = 3.00026 height = 16.007 -[sub_resource type="Animation" id="Animation_x5uj2"] -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-2, 14)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm:rotation") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand:position") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-1, 13)] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand:rotation") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/4/type = "value" -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/path = NodePath("Zombie/Butt/Body/LeftUpperArm:position") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-1, -20)] -} -tracks/5/type = "value" -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/path = NodePath("Zombie/Butt/Body/LeftUpperArm:rotation") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/6/type = "value" -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/path = NodePath("Zombie/Butt/Body/Head/LeftEye:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-4, -9)] -} -tracks/7/type = "value" -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/path = NodePath("Zombie/Butt/Body/Head/LeftEye:rotation") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/8/type = "value" -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/path = NodePath("Zombie/Butt/Body/Head/RightEye:position") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-16, -8)] -} -tracks/9/type = "value" -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/path = NodePath("Zombie/Butt/Body/Head/RightEye:rotation") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/10/type = "value" -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/path = NodePath("Zombie/Butt/Body/Head/Jaw:position") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-3, 3)] -} -tracks/11/type = "value" -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/path = NodePath("Zombie/Butt/Body/Head/Jaw:rotation") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/12/type = "value" -tracks/12/imported = false -tracks/12/enabled = true -tracks/12/path = NodePath("Zombie/Butt/Body/Tie:position") -tracks/12/interp = 1 -tracks/12/loop_wrap = true -tracks/12/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-9, -21)] -} -tracks/13/type = "value" -tracks/13/imported = false -tracks/13/enabled = true -tracks/13/path = NodePath("Zombie/Butt/Body/Tie:rotation") -tracks/13/interp = 1 -tracks/13/loop_wrap = true -tracks/13/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/14/type = "value" -tracks/14/imported = false -tracks/14/enabled = true -tracks/14/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand:position") -tracks/14/interp = 1 -tracks/14/loop_wrap = true -tracks/14/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-1, 13)] -} -tracks/15/type = "value" -tracks/15/imported = false -tracks/15/enabled = true -tracks/15/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand:rotation") -tracks/15/interp = 1 -tracks/15/loop_wrap = true -tracks/15/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/16/type = "value" -tracks/16/imported = false -tracks/16/enabled = true -tracks/16/path = NodePath("Zombie/Butt/Body/RightUpperArm/RightLowerArm:position") -tracks/16/interp = 1 -tracks/16/loop_wrap = true -tracks/16/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-2, 15)] -} -tracks/17/type = "value" 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[Vector2(-1, 13)] -} -tracks/23/type = "value" -tracks/23/imported = false -tracks/23/enabled = true -tracks/23/path = NodePath("Zombie/Butt/LeftUpperLeg/LeftLowerLeg:rotation") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/24/type = "value" -tracks/24/imported = false -tracks/24/enabled = true -tracks/24/path = NodePath("Zombie/Butt/LeftUpperLeg:position") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(6, 4)] -} -tracks/25/type = "value" -tracks/25/imported = false -tracks/25/enabled = true -tracks/25/path = NodePath("Zombie/Butt/LeftUpperLeg:rotation") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/26/type = "value" -tracks/26/imported = false -tracks/26/enabled = true -tracks/26/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot:position") -tracks/26/interp = 1 -tracks/26/loop_wrap = true -tracks/26/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-2, 14)] -} -tracks/27/type = "value" -tracks/27/imported = false -tracks/27/enabled = true -tracks/27/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot:rotation") -tracks/27/interp = 1 -tracks/27/loop_wrap = true -tracks/27/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/28/type = "value" -tracks/28/imported = false -tracks/28/enabled = true -tracks/28/path = NodePath("Zombie/Butt/RightUpperLeg/RightLowerLeg:position") -tracks/28/interp = 1 -tracks/28/loop_wrap = true -tracks/28/keys = { -"times": PackedFloat32Array(0), -"transitions": 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-tracks/38/enabled = true -tracks/38/path = NodePath("Zombie/Butt/Body/Head:position") -tracks/38/interp = 1 -tracks/38/loop_wrap = true -tracks/38/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-10, -25)] -} -tracks/39/type = "value" -tracks/39/imported = false -tracks/39/enabled = true -tracks/39/path = NodePath("Zombie/Butt/Body/Head:rotation") -tracks/39/interp = 1 -tracks/39/loop_wrap = true -tracks/39/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/40/type = "value" -tracks/40/imported = false -tracks/40/enabled = true -tracks/40/path = NodePath("Zombie/Butt/Body/Tie:scale") -tracks/40/interp = 1 -tracks/40/loop_wrap = true -tracks/40/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(1, 1)] -} -tracks/41/type = "value" -tracks/41/imported = false -tracks/41/enabled = true 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0)] -} -tracks/37/type = "value" -tracks/37/imported = false -tracks/37/enabled = true -tracks/37/path = NodePath("Zombie:rotation") -tracks/37/interp = 1 -tracks/37/loop_wrap = true -tracks/37/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] -} -tracks/38/type = "value" -tracks/38/imported = false -tracks/38/enabled = true -tracks/38/path = NodePath("Zombie/Butt/Body/Tie:scale") -tracks/38/interp = 1 -tracks/38/loop_wrap = true -tracks/38/keys = { -"times": PackedFloat32Array(1.75, 2), -"transitions": PackedFloat32Array(1, 1.41421), -"update": 0, -"values": [Vector2(0.999825, 0.999825), Vector2(1, 0.5)] -} - [sub_resource type="AnimationLibrary" id="AnimationLibrary_x5uj2"] -_data = { -&"RESET": SubResource("Animation_x5uj2"), -&"basic_zombie_eating": SubResource("Animation_wfem3"), -&"basic_zombie_stand": SubResource("Animation_amqpj"), -&"basic_zombie_walk": SubResource("Animation_vcc72"), -&"dead_lmao": SubResource("Animation_wn68q") -} [sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"] size = Vector2(2, 48) @@ -2749,8 +261,9 @@ script = ExtResource("3_rao3m") modification_stack = SubResource("SkeletonModificationStack2D_wn68q") [node name="Butt" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie"] -position = Vector2(5, -35) -scale = Vector2(0.999904, 0.999904) +position = Vector2(-22, -9) +rotation = -1.03478 +scale = Vector2(0.999903, 0.999903) rest = Transform2D(1, 0, 0, 1, 5, -35) editor_settings/show_bone_gizmo = false @@ -2762,7 +275,8 @@ metadata/_edit_lock_ = true [node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] position = Vector2(-6, 3) -scale = Vector2(0.999833, 0.999833) +rotation = -0.596673 +scale = Vector2(0.999834, 0.999834) rest = Transform2D(1, 0, 0, 1, -6, 3) editor_settings/show_bone_gizmo = false @@ -2774,12 +288,14 @@ metadata/_edit_lock_ = true [node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"] position = Vector2(-2, 12) +rotation = 0.0335003 scale = Vector2(0.999841, 0.999841) rest = Transform2D(1, 0, 0, 1, -2, 12) editor_settings/show_bone_gizmo = false [node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"] position = Vector2(-2, 14) +rotation = 0.279912 scale = Vector2(0.999831, 0.999831) rest = Transform2D(1, 0, 0, 1, -2, 14) auto_calculate_length_and_angle = false @@ -2802,7 +318,8 @@ metadata/_edit_lock_ = true [node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] position = Vector2(6, 4) -scale = Vector2(0.999836, 0.999836) +rotation = -0.0713271 +scale = Vector2(0.999834, 0.999834) rest = Transform2D(1, 0, 0, 1, 6, 4) editor_settings/show_bone_gizmo = false @@ -2814,6 +331,7 @@ metadata/_edit_lock_ = true [node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"] position = Vector2(-1, 13) +rotation = -0.289205 scale = Vector2(0.999834, 0.999834) rest = Transform2D(1, 0, 0, 1, -1, 13) editor_settings/show_bone_gizmo = false @@ -2826,7 +344,8 @@ metadata/_edit_lock_ = true [node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"] position = Vector2(6, 10) -scale = Vector2(0.999832, 0.999832) +rotation = -0.899995 +scale = Vector2(0.999833, 0.999833) rest = Transform2D(1, 0, 0, 1, 6, 10) auto_calculate_length_and_angle = false length = 12.0 @@ -2841,13 +360,15 @@ metadata/_edit_lock_ = true [node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] position = Vector2(1, -2) -scale = Vector2(0.999832, 0.999832) +rotation = -0.220732 +scale = Vector2(0.999833, 0.999833) rest = Transform2D(1, 0, 0, 1, 1, -2) editor_settings/show_bone_gizmo = false [node name="RightUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] z_index = -1 -position = Vector2(-14, -23) +position = Vector2(-11.3243, -22.8469) +rotation = -0.10805 scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -14, -23) editor_settings/show_bone_gizmo = false @@ -2860,12 +381,14 @@ metadata/_edit_lock_ = true [node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"] position = Vector2(-2, 15) -scale = Vector2(0.99983, 0.99983) +rotation = -0.230923 +scale = Vector2(0.999829, 0.999829) rest = Transform2D(1, 0, 0, 1, -2, 15) editor_settings/show_bone_gizmo = false [node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"] position = Vector2(-1, 13) +rotation = 0.0408225 scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, -1, 13) auto_calculate_length_and_angle = false @@ -2894,7 +417,9 @@ metadata/_edit_lock_ = true [node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-9, -21) -skew = -0.000184774 +rotation = 0.689549 +scale = Vector2(1, 0.5) +skew = -0.00018692 rest = Transform2D(1, 0, 0, 1, -9, -21) auto_calculate_length_and_angle = false length = 24.0 @@ -2997,7 +522,8 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye") [node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-1, -20) -scale = Vector2(0.999824, 0.999824) +rotation = 1.91294 +scale = Vector2(0.999826, 0.999826) rest = Transform2D(1, 0, 0, 1, -1, -20) editor_settings/show_bone_gizmo = false @@ -3028,7 +554,7 @@ metadata/_edit_lock_ = true [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"] show_behind_parent = true -position = Vector2(-0.999832, 12.9978) +position = Vector2(-0.99983, 12.9978) rotation = 0.28535 scale = Vector2(0.999658, 0.999658) texture = SubResource("AtlasTexture_6y4ja") @@ -3046,12 +572,14 @@ _observedEntity = NodePath("../../../../../../../..") [node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"] position = Vector2(-2, 14) +rotation = 0.396612 scale = Vector2(0.999829, 0.999829) rest = Transform2D(1, 0, 0, 1, -2, 14) editor_settings/show_bone_gizmo = false [node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"] position = Vector2(-1, 13) +rotation = 0.28535 scale = Vector2(0.999828, 0.999828) rest = Transform2D(1, 0, 0, 1, -1, 13) auto_calculate_length_and_angle = false @@ -3068,7 +596,8 @@ remote_path = NodePath("../../HandProjectile/Left_Lower_Arm") [node name="AnimationPlayer" type="AnimationPlayer" parent="CanvasGroup/basic_zombie_walk"] libraries = { -&"": SubResource("AnimationLibrary_x5uj2") +&"": SubResource("AnimationLibrary_x5uj2"), +&"basic": ExtResource("9_y6afe") } [node name="Hitbox" type="Area2D" parent="."]