death now cancels effects
This commit is contained in:
parent
9be6a3a169
commit
5c33aacf7f
5 changed files with 66 additions and 34 deletions
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@ -814,7 +814,7 @@ metadata/_edit_lock_ = true
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[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(-6, 3)
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.999836, 0.999836)
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rest = Transform2D(1, 0, 0, 1, -6, 3)
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editor_settings/show_bone_gizmo = false
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@ -826,13 +826,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.999837, 0.999837)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999832, 0.999832)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -855,7 +855,7 @@ metadata/_edit_lock_ = true
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[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(6, 4)
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scale = Vector2(0.999834, 0.999834)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, 6, 4)
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editor_settings/show_bone_gizmo = false
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@ -867,7 +867,7 @@ metadata/_edit_lock_ = true
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[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999835, 0.999835)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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editor_settings/show_bone_gizmo = false
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@ -879,7 +879,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -895,7 +895,7 @@ metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(1, -2)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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@ -903,7 +903,7 @@ editor_settings/show_bone_gizmo = false
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z_index = -1
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use_parent_material = true
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position = Vector2(-14, -23)
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -14, -23)
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editor_settings/show_bone_gizmo = false
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@ -915,13 +915,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
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position = Vector2(-2, 15)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999826, 0.999826)
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rest = Transform2D(1, 0, 0, 1, -2, 15)
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editor_settings/show_bone_gizmo = false
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[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 8.0
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@ -949,8 +949,8 @@ metadata/_edit_lock_ = true
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[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-9, -21)
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rotation = 0.0501575
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skew = -0.000461817
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rotation = 0.0566317
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skew = -0.0004673
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rest = Transform2D(1, 0, 0, 1, -9, -21)
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auto_calculate_length_and_angle = false
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length = 24.0
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@ -965,7 +965,7 @@ metadata/_edit_lock_ = true
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[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-10, -25)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999832, 0.999832)
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rest = Transform2D(1, 0, 0, 1, -10, -25)
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editor_settings/show_bone_gizmo = false
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@ -995,7 +995,7 @@ offset = Vector2(-2, -2)
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metadata/_edit_lock_ = true
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[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-4, -9.00001)
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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texture = SubResource("AtlasTexture_kto0i")
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centered = false
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@ -1003,9 +1003,9 @@ offset = Vector2(-2, -2)
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metadata/_edit_lock_ = true
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[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-2.80962, 2.53685)
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rotation = 0.0232306
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scale = Vector2(0.999825, 0.999825)
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position = Vector2(-3.0007, 2.99882)
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rotation = 0.00549593
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scale = Vector2(0.999828, 0.999828)
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texture = SubResource("AtlasTexture_x5uj2")
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centered = false
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offset = Vector2(-12, -2)
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@ -1022,7 +1022,7 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
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position = Vector2(-3, 3)
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scale = Vector2(0.999825, 0.999825)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, -3, 3)
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auto_calculate_length_and_angle = false
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length = 11.0
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@ -1056,7 +1056,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
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[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-1, -20)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999826, 0.999826)
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rest = Transform2D(1, 0, 0, 1, -1, -20)
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editor_settings/show_bone_gizmo = false
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@ -1078,8 +1078,8 @@ minTorque = -45.0
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maxTorque = 45.0
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[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
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rotation = 0.129655
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scale = Vector2(0.999996, 0.999996)
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rotation = 0.0532462
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scale = Vector2(0.999998, 0.999998)
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texture = SubResource("AtlasTexture_auqeq")
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centered = false
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offset = Vector2(-5, 0)
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@ -1088,8 +1088,8 @@ metadata/_edit_lock_ = true
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
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show_behind_parent = true
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0993302
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scale = Vector2(0.999658, 0.999658)
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rotation = -0.0234996
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scale = Vector2(0.99966, 0.99966)
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texture = SubResource("AtlasTexture_vlvtp")
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centered = false
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offset = Vector2(-4, -1)
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@ -1105,13 +1105,13 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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editor_settings/show_bone_gizmo = false
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[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 6.0
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@ -1161,7 +1161,6 @@ entity = NodePath("..")
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[node name="Mover" type="Node" parent="."]
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script = ExtResource("4_u5syx")
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_speed = SubResource("Resource_ckb7n")
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_speedControlMult = 2.33406
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[node name="HitPlayer" type="Node" parent="."]
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script = ExtResource("12_he8da")
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@ -1,13 +1,22 @@
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[gd_scene load_steps=23 format=3 uid="uid://cjoyh54cpjla7"]
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[gd_scene load_steps=25 format=3 uid="uid://cjoyh54cpjla7"]
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[ext_resource type="PackedScene" uid="uid://b1hjjbdwf1rtc" path="res://scenes/templates/plant_template.tscn" id="1_65f4u"]
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[ext_resource type="Texture2D" uid="uid://bt76iudw2qgnv" path="res://assets/sprites/atlases/plants/cumbucer.png" id="2_ig0op"]
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[ext_resource type="Shader" uid="uid://cgc7spjkhsx7c" path="res://assets/shaders/generic_flash.gdshader" id="2_jbggv"]
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[ext_resource type="Script" uid="uid://dn53jvpjyg63l" path="res://scripts/entities/plants/Eyesight.cs" id="3_d45iq"]
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[ext_resource type="Script" uid="uid://ceprqkraw3v6m" path="res://scripts/entities/plants/Shooter.cs" id="4_sckvu"]
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[ext_resource type="PackedScene" uid="uid://c1ig40gtdcb60" path="res://scenes/projectiles/cucumber_projectile.tscn" id="5_sckvu"]
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[ext_resource type="Script" uid="uid://c4jy0cnbnx33h" path="res://scripts/TimeScalableTimer.cs" id="6_xwpd6"]
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[ext_resource type="Script" uid="uid://bdk5iqtw4xbkl" path="res://scripts/entities/plants/behaviours/PeashooterBehaviour.cs" id="7_q31qc"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jbggv"]
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resource_local_to_scene = true
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shader = ExtResource("2_jbggv")
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shader_parameter/FLASH_COLOR = Color(0.78, 0.78, 0.78, 0.501961)
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shader_parameter/HIGHLIGHT_COLOR = Color(0.69, 0, 0, 0.282353)
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shader_parameter/selected = false
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shader_parameter/blend = 0.0
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[sub_resource type="Animation" id="Animation_n1xkd"]
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length = 0.001
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tracks/0/type = "value"
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@ -128,6 +137,7 @@ internal_id = "cucumber"
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MaxHP = 30.0
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[node name="Sprite2D" parent="." index="0"]
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material = SubResource("ShaderMaterial_jbggv")
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texture = ExtResource("2_ig0op")
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hframes = 10
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vframes = 2
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@ -170,3 +180,6 @@ entity = NodePath("../..")
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script = ExtResource("7_q31qc")
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_shootTimer = NodePath("../Shooter/Timer")
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_sight = NodePath("../Eysight")
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[node name="FlashController" parent="." index="7"]
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shaderMaterial = SubResource("ShaderMaterial_jbggv")
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@ -13,10 +13,12 @@ public partial class Entity : Node2D
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[Export]public float HP;
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[Signal] public delegate void OnHPChangedEventHandler(EntitySignalContext context);
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[Signal] public delegate void OnDamagedEventHandler();
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[Signal] public delegate void HasBeenKilledEventHandler(Entity who);
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public virtual void TakeDamage(float amount, Node origin)
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{
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if(amount > 0)
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if (amount > 0)
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EmitSignal(SignalName.OnDamaged);
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var context = new EntitySignalContext()
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@ -62,8 +64,13 @@ public partial class Entity : Node2D
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}
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}
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public bool Killed = false;
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public virtual void KillByDamage()
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{
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if (Killed) return;
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Killed = true;
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EmitSignal(SignalName.HasBeenKilled,this);
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ClearEffects();
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Kill();
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}
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@ -116,6 +123,7 @@ public partial class Entity : Node2D
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public virtual void GiveEffect(Effect what)
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{
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if (Killed) return;
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if (_effectImmunities.Contains(what) || completeInvulnerability)
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{
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return;
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@ -166,8 +174,21 @@ public partial class Entity : Node2D
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EndEffectAtSlot(what.Slot);
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}
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protected void ClearEffects()
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{
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foreach (var slot in _activeEffectSlots.Keys)
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{
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if (_activeEffectSlots[slot] != null)
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{
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_activeEffectSlots[slot].Exit(this);
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_activeEffectSlots[slot] = null;
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}
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}
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}
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public void ProcessEffects()
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{
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if (Killed) return;
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foreach (string key in _activeEffectSlots.Keys)
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_activeEffectSlots[key]?.Process(this);
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}
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@ -6,7 +6,6 @@ public partial class RuntimeZombieData : Entity
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{
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[Export]
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private Armor _armor;
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[Signal] public delegate void HasBeenKilledEventHandler(RuntimeZombieData who);
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[Signal] public delegate void HPChangedMixedEventHandler(EntitySignalContext context);
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public bool AbleToEat = true;
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@ -102,12 +101,12 @@ public partial class RuntimeZombieData : Entity
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return HP;
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}
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#region Death sequence
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private bool _killed = false;
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public override void KillByDamage()
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{
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if (_killed) return;
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_killed = true;
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if (Killed) return;
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Killed = true;
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AbleToEat = false;
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ClearEffects();
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EmitSignal(SignalName.HasBeenKilled,this);
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}
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@ -140,7 +140,7 @@ public partial class LevelRunner : Node
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zombie.HasBeenKilled += OnLastZombieKilled;
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}
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}
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private void OnLastZombieKilled(RuntimeZombieData who)
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private void OnLastZombieKilled(Entity who)
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{
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aliveZombies -= 1;
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if (aliveZombies > 0) return;
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