pause now is not mandatory
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7 changed files with 31 additions and 8 deletions
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@ -49,9 +49,9 @@ public partial class Entity : Node2D
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public virtual void DisableBrain()
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{
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if (_player != null)
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_player.ProcessMode = ProcessModeEnum.Always;
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_player.ProcessMode = ProcessModeEnum.Pausable;
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if (_tree != null)
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_tree.ProcessMode = ProcessModeEnum.Always;
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_tree.ProcessMode = ProcessModeEnum.Pausable;
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ProcessMode = ProcessModeEnum.Disabled;
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}
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