pause now is not mandatory
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7 changed files with 31 additions and 8 deletions
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@ -29,6 +29,7 @@ public partial class LevelRunner : Node
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public override void _Process(double delta)
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{
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if (RuntimeLevelData.Instance.GetLevelState() != RuntimeLevelData.LevelStates.Game) return;
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if (waveIndex == resource.waves.Count - 1) return;
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if (waveTimer.TimeLeft < approachNotificationTime && resource.waves[waveIndex + 1].isHugeWave && hugeWaveApproaching == false)
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{
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