Merge branch 'entity-rework'
Entity rework unifies code, allowing plants to use: 1. Zombie nodes 2. Effects system 3. Local timescale Also it allows animation rework for zombies (and plants)..
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commit
5fe7cb7d68
41 changed files with 286 additions and 277 deletions
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@ -5,4 +5,4 @@
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[resource]
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script = ExtResource("1_rfumy")
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Duration = 0.25
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Slot = 3
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Slot = "garlic"
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@ -1,10 +1,10 @@
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[gd_resource type="Resource" load_steps=2 format=3 uid="uid://7uj0oe656jfx"]
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[ext_resource type="Script" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"]
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[ext_resource type="Script" uid="uid://dyc7fc5bfkdii" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"]
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[resource]
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script = ExtResource("1_8md01")
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ColorOverride = Color(0, 1, 1, 1)
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Multiplier = 0.75
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Duration = 3.25
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Slot = 0
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Slot = "freeze_slow"
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