Merge branch 'entity-rework'

Entity rework unifies code, allowing plants to use:
1. Zombie nodes
2. Effects system
3. Local timescale

Also it allows animation rework for zombies (and plants)..
This commit is contained in:
Rendo 2025-07-07 17:54:05 +05:00
commit 5fe7cb7d68
41 changed files with 286 additions and 277 deletions

View file

@ -5,4 +5,4 @@
[resource]
script = ExtResource("1_rfumy")
Duration = 0.25
Slot = 3
Slot = "garlic"

View file

@ -1,10 +1,10 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://7uj0oe656jfx"]
[ext_resource type="Script" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"]
[ext_resource type="Script" uid="uid://dyc7fc5bfkdii" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"]
[resource]
script = ExtResource("1_8md01")
ColorOverride = Color(0, 1, 1, 1)
Multiplier = 0.75
Duration = 3.25
Slot = 0
Slot = "freeze_slow"