Sun, Shovel, Fastforward, GUI Improvements

This commit is contained in:
Фёдор Веселов 2024-09-16 09:57:11 +05:00
commit 63935d5978
28 changed files with 546 additions and 45 deletions

View file

@ -0,0 +1,31 @@
using Godot;
using System;
public partial class FastForwardButton : TextureButton
{
[Export] private Texture2D firstSpeed;
[Export] private Texture2D secondSpeed;
[Export] private Texture2D thirdSpeed;
private int speed = 1;
public void OnPressed()
{
speed = Mathf.Wrap(speed+1, 1, 4);
switch (speed)
{
case 1:
TextureNormal = firstSpeed;
break;
case 2:
TextureNormal = secondSpeed;
break;
case 3:
TextureNormal = thirdSpeed;
break;
}
Engine.TimeScale = speed;
}
}

View file

@ -8,11 +8,21 @@ public partial class PlantSlot : TextureButton
[Export] private TextureRect _icon;
[Export] private Timer _timer;
private bool _recharging;
public override void _Ready()
{
if (_resource != null)
UpdateContents();
}
public override void _Process(double delta)
{
if (_resource != null)
{
Disabled = _recharging || LevelController.Instance.LevelData.SunCount < _resource.Cost;
FocusMode = Disabled ? FocusModeEnum.None : FocusModeEnum.All;
}
}
public void SetPlantResource( PlantResource resource )
{
@ -43,8 +53,7 @@ public partial class PlantSlot : TextureButton
public void Recharge()
{
Disabled = true;
FocusMode = FocusModeEnum.None;
_recharging = true;
ReleaseFocus();
@ -53,7 +62,6 @@ public partial class PlantSlot : TextureButton
private void Timeout()
{
Disabled = false;
FocusMode = FocusModeEnum.All;
_recharging = false;
}
}

View file

@ -0,0 +1,39 @@
using Godot;
using System;
public partial class ShovelButton : TextureButton
{
private RayCast2D _shovelCast;
public override void _Ready()
{
_shovelCast = GetNode<RayCast2D>("RayCast2D");
_shovelCast.CallDeferred("reparent", GetTree().CurrentScene);
}
private void OnFocusExited()
{
ButtonPressed = false;
}
public override void _Process(double delta)
{
_shovelCast.GlobalPosition = _shovelCast.GetGlobalMousePosition();
}
public override void _Toggled(bool toggledOn)
{
_shovelCast.Enabled = toggledOn;
Cursor.Instance.shovel = toggledOn;
Cursor.Instance.UpdateCursor();
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("primary_action"))
{
if (_shovelCast.IsColliding() && (_shovelCast.GetCollider() as CollisionObject2D).GetParent() is RuntimePlantData plant)
{
plant.Kill();
}
ButtonPressed = false;
}
}
}