Audio system and rich text

This commit is contained in:
Rendo 2025-06-29 14:28:51 +05:00
commit 68cafff083
161 changed files with 1605 additions and 255 deletions

View file

@ -0,0 +1,35 @@
using Godot;
using Godot.Collections;
[GlobalClass]
public partial class ChannelPlaylist : Node
{
[Export] private Array<AudioStream> playlist;
[Export] private Array<string> channels;
[Export] private ChannelSettings channelSettings;
private int internal_index = 0;
public void Play()
{
AudioSequencer.Play(channels[internal_index], playlist[internal_index]);
}
public void SetIndex(int index)
{
internal_index = index;
if (internal_index >= playlist.Count)
{
internal_index = 0;
}
else if (internal_index < 0)
{
internal_index = playlist.Count - 1;
}
}
public void Next()
{
SetIndex(internal_index + 1);
}
}