Audio system and rich text

This commit is contained in:
Rendo 2025-06-29 14:28:51 +05:00
commit 68cafff083
161 changed files with 1605 additions and 255 deletions

View file

@ -8,7 +8,7 @@ public class ChoosableHandler : SeedpacketHandler, ISeedpacketPress
public void Pressed()
{
if(LevelGUIElements.Instance.SeedpacketsHotbar.GetChildCount() > 9) return;
if (LevelGUIElements.Instance.SeedpacketsHotbar.GetChildCount() > 9) return;
_owner.disablePacket = true;
var hotbarSeedpacket = Seedpacket.Prefab.Instantiate<Seedpacket>();
@ -18,6 +18,8 @@ public class ChoosableHandler : SeedpacketHandler, ISeedpacketPress
var pregameHandler = new HotbarPregameHandler(hotbarSeedpacket);
hotbarSeedpacket.SetHandler(pregameHandler);
pregameHandler.Clicked += OnHotbarClicked;
AudioSequencer.Play("tap", Seedpacket.TapStream);
}
public void OnHotbarClicked()