Audio system and rich text
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161 changed files with 1605 additions and 255 deletions
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@ -10,6 +10,7 @@ public partial class PlantField : Node2D
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private PlantResource _resource;
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private Seedpacket _slot;
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private bool _previousCanPlace;
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private ChannelPlayer player;
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[Export] private PackedScene particles;
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public static PlantField Instance {get; private set;}
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@ -17,6 +18,7 @@ public partial class PlantField : Node2D
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{
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Instance = this;
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_plantSetter = GetChild<Node2D>(0);
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player = GetNode<ChannelPlayer>("PlantPlayer");
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}
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public void SetPlant(Seedpacket slot, PlantResource plant)
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@ -99,6 +101,8 @@ public partial class PlantField : Node2D
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PoolContainer.Instance.SpawnParticles(particles, plant.GlobalPosition + Vector2.Down * Utility.TileHeight/2.0f);
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player.Play();
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// Unfocusing and recharging slot
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_slot.Recharge();
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}
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