SACRIFICE
This commit is contained in:
parent
68cafff083
commit
6d96b1e6bd
17 changed files with 311 additions and 8 deletions
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@ -34,7 +34,7 @@ _maxHP = 600
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texture = ExtResource("2_o5tda")
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hframes = 12
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vframes = 3
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frame = 3
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frame = 10
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[node name="AnimationPlayer" parent="." index="1"]
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libraries = {
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90
scenes/gui/main_menu.tscn
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90
scenes/gui/main_menu.tscn
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@ -0,0 +1,90 @@
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[gd_scene load_steps=4 format=3 uid="uid://bfstrli64u23y"]
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[ext_resource type="Texture2D" uid="uid://dvldjlg0nr355" path="res://assets/sprites/atlases/atlas1.png" id="1_xbu81"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5pe7g"]
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atlas = ExtResource("1_xbu81")
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region = Rect2(226, 77, 18, 18)
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jl0ue"]
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texture = SubResource("AtlasTexture_5pe7g")
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texture_margin_left = 6.0
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texture_margin_top = 6.0
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texture_margin_right = 6.0
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texture_margin_bottom = 6.0
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PrototypeWindow" type="AcceptDialog" parent="."]
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title = ""
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size = Vector2i(600, 400)
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unresizable = true
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borderless = true
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theme_override_styles/panel = SubResource("StyleBoxTexture_jl0ue")
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ok_button_text = "Let's go"
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dialog_close_on_escape = false
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[node name="ScrollContainer" type="ScrollContainer" parent="PrototypeWindow"]
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offset_left = 6.0
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offset_top = 6.0
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offset_right = 594.0
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offset_bottom = 343.0
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[node name="PrototypeNotification" type="RichTextLabel" parent="PrototypeWindow/ScrollContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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bbcode_enabled = true
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text = "[p][center][wave amp=50.0 freq=5.0 connected=1][font_size=24]WELCOME TO LIBERATION OF NEIGHBOURVILLE PROTOTYPE![/font_size][/wave][/center][/p]
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[p]Big thanks from me, Rendo, and our team! We appreciate any feedback, so consider reporting bugs to our [color=cyan][url=https://www.youtube.com/watch?v=dQw4w9WgXcQ]discord server[/url][/color].[/p][p][/p]
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[p]Liberation of Neighbourville is currently in early stages of development. However, we reached point when all essential systems and mechanics are ready.[/p]
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[p][/p]
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[p]As for now, you can play survival endless with all currently made plants. Game includes some plants from first Plants versus Zombies, Aloe from sequel, three basic zombies and a hobo zombie.[/p]
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[p][/p]
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[p]As for 0.2.X version, current roadmap contains:[ul]
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[p]Adventure mode[/p]
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[p]Almanach[/p]
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[p]New plants and zombies, obviously[/p]
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[p]More ways to play[/p]
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[/ul][/p]"
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fit_content = true
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scroll_active = false
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[node name="AboutWindow" type="AcceptDialog" parent="."]
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title = ""
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initial_position = 2
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size = Vector2i(300, 400)
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unresizable = true
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borderless = true
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theme_override_styles/panel = SubResource("StyleBoxTexture_jl0ue")
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[node name="ScrollContainer" type="ScrollContainer" parent="AboutWindow"]
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offset_left = 6.0
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offset_top = 6.0
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offset_right = 294.0
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offset_bottom = 343.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="AboutText" type="RichTextLabel" parent="AboutWindow/ScrollContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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bbcode_enabled = true
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text = "[p][center][font_size=24]About[/font_size][/center][/p]
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[p]Made in [color=steel_blue]Godot Engine [img=16]res://icon.svg[/img][/color][/p]
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[p]
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Made by: [ul]
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[p]Rendo - programmer, gamedesigner[/p]
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[p]Slaimy - graphics designer, gamedesigner[/p]
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[p]CaTronick - graphics designer, gamedesigner[/p]
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[/ul]
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[/p]
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[p]All rights for Plants versus Zombies franchise belong to PopCap games[/p]"
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fit_content = true
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scroll_active = false
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87
scenes/sacrifice.tscn
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87
scenes/sacrifice.tscn
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@ -0,0 +1,87 @@
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[gd_scene load_steps=13 format=3 uid="uid://d2ut237hxscbo"]
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[ext_resource type="Texture2D" uid="uid://3m6opnieiyr2" path="res://assets/sprites/golden_bg.png" id="1_tsh0d"]
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[ext_resource type="Shader" uid="uid://d0rylce8i5xtg" path="res://assets/shaders/SACRIFICE.gdshader" id="2_b8skw"]
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[ext_resource type="AudioStream" uid="uid://dwr53ucg07nla" path="res://assets/audio/music/Oliver Buckland - Dead God Graveyard .mp3" id="2_bijdt"]
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[ext_resource type="Texture2D" uid="uid://dfmi4cgn6hmsj" path="res://assets/sprites/gold.png" id="3_1ybnd"]
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[sub_resource type="Gradient" id="Gradient_b8skw"]
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colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_1ybnd"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yu0ma"]
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width = 600
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height = 400
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color_ramp = SubResource("Gradient_b8skw")
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noise = SubResource("FastNoiseLite_1ybnd")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yu0ma"]
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shader = ExtResource("2_b8skw")
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shader_parameter/noise = SubResource("NoiseTexture2D_yu0ma")
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[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_7l6qq"]
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stream_count = 1
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stream_0 = ExtResource("2_bijdt")
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[sub_resource type="Animation" id="Animation_b8skw"]
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resource_name = "main"
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length = 10.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("TextureRect:self_modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(3, 10),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_1ybnd"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("TextureRect:self_modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_yu0ma"]
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_data = {
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&"RESET": SubResource("Animation_1ybnd"),
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&"main": SubResource("Animation_b8skw")
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}
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[node name="SACRIFICE" type="TextureRect"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_tsh0d")
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[node name="TextureRect" type="TextureRect" parent="."]
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material = SubResource("ShaderMaterial_yu0ma")
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("3_1ybnd")
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[node name="Musicale" type="AudioStreamPlayer" parent="."]
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stream = SubResource("AudioStreamPlaylist_7l6qq")
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autoplay = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_yu0ma")
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}
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autoplay = "main"
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