Fixed nullable settings
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parent
1ad0e18869
commit
6e84edafea
3 changed files with 37 additions and 32 deletions
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@ -4,9 +4,9 @@ using Godot.Collections;
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public partial class AudioSequencer : Node
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{
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private static AudioSequencer instance;
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private Dictionary<string, AudioStreamPlayer> channels = [];
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private Dictionary<string, bool> channelProcess = [];
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private Dictionary<string, ChannelSettings> channelSettings = [];
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[Export]private Dictionary<string, AudioStreamPlayer> channels = [];
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[Export]private Dictionary<string, bool> channelProcess = [];
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[Export]private Dictionary<string, ChannelSettings> channelSettings = [];
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[Export]
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private ChannelSettings standardSettings;
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@ -41,9 +41,15 @@ public partial class AudioSequencer : Node
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public static void ChangeSettings(string id, ChannelSettings settings)
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{
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if (instance.channels.ContainsKey(id) == false)
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{
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instance.InitiateChannel(id, settings);
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return;
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}
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if (settings == null)
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{
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instance.InitiateChannel(id, settings);
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instance.channelSettings[id] = instance.standardSettings;
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return;
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}
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instance.channelSettings[id] = settings;
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