Fixed nullable settings

This commit is contained in:
Rendo 2025-07-12 21:21:52 +05:00
commit 6e84edafea
3 changed files with 37 additions and 32 deletions

View file

@ -4,6 +4,7 @@
[ext_resource type="Script" uid="uid://c1x4n4nqyq72f" path="res://scripts/audio/ChannelSettings.cs" id="2_npxdp"]
[sub_resource type="Resource" id="Resource_iuccj"]
resource_local_to_scene = true
script = ExtResource("2_npxdp")
restartTreshold = 0.0
metadata/_custom_type_script = "uid://c1x4n4nqyq72f"

View file

@ -825,7 +825,7 @@ metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(-6, 3)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
@ -837,13 +837,13 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
position = Vector2(-2, 14)
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.999837, 0.999837)
rest = Transform2D(1, 0, 0, 1, -2, 14)
auto_calculate_length_and_angle = false
length = 12.0
@ -866,7 +866,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -878,7 +878,7 @@ metadata/_edit_lock_ = true
[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
position = Vector2(-1, 13)
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.999837, 0.999837)
rest = Transform2D(1, 0, 0, 1, -1, 13)
editor_settings/show_bone_gizmo = false
@ -890,7 +890,7 @@ metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10)
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false
length = 12.0
@ -906,7 +906,7 @@ metadata/_edit_lock_ = true
[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(1, -2)
scale = Vector2(0.999832, 0.999832)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, 1, -2)
editor_settings/show_bone_gizmo = false
@ -914,7 +914,7 @@ editor_settings/show_bone_gizmo = false
z_index = -1
use_parent_material = true
position = Vector2(-14, -23)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -14, -23)
editor_settings/show_bone_gizmo = false
@ -926,13 +926,13 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
[node name="RightHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999829, 0.999829)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 8.0
@ -961,8 +961,8 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
visible = false
position = Vector2(-9, -21)
rotation = 0.1519
skew = -0.000392079
rotation = -0.125046
skew = -0.000392795
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
@ -1000,24 +1000,22 @@ metadata/_edit_lock_ = true
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_vcc72")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
position = Vector2(-4, -9.00001)
texture = SubResource("AtlasTexture_kto0i")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-2.96949, 2.91851)
rotation = 0.017854
scale = Vector2(0.999827, 0.999827)
position = Vector2(-2.74696, 2.38929)
rotation = -0.0682854
scale = Vector2(0.999829, 0.999829)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
offset = Vector2(-12, -2)
@ -1034,7 +1032,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-3, 3)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999829, 0.999829)
rest = Transform2D(1, 0, 0, 1, -3, 3)
auto_calculate_length_and_angle = false
length = 11.0
@ -1068,7 +1066,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
@ -1090,8 +1088,8 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.156803
scale = Vector2(0.999997, 0.999997)
rotation = -0.0815818
scale = Vector2(0.999998, 0.999998)
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
@ -1099,9 +1097,9 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true
position = Vector2(-0.99983, 12.9978)
rotation = -0.0763408
scale = Vector2(0.999659, 0.999659)
position = Vector2(-0.999829, 12.9978)
rotation = -0.138919
scale = Vector2(0.999663, 0.999663)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
offset = Vector2(-4, -1)
@ -1117,13 +1115,13 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 6.0
@ -1173,7 +1171,7 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n")
_speedControlMult = 0.593528
_speedControlMult = 1.08005
[node name="ChompPlayer" type="Node" parent="."]
script = ExtResource("10_ruqsf")

View file

@ -4,9 +4,9 @@ using Godot.Collections;
public partial class AudioSequencer : Node
{
private static AudioSequencer instance;
private Dictionary<string, AudioStreamPlayer> channels = [];
private Dictionary<string, bool> channelProcess = [];
private Dictionary<string, ChannelSettings> channelSettings = [];
[Export]private Dictionary<string, AudioStreamPlayer> channels = [];
[Export]private Dictionary<string, bool> channelProcess = [];
[Export]private Dictionary<string, ChannelSettings> channelSettings = [];
[Export]
private ChannelSettings standardSettings;
@ -41,11 +41,17 @@ public partial class AudioSequencer : Node
public static void ChangeSettings(string id, ChannelSettings settings)
{
if (instance.channels.ContainsKey(id) == false)
{
instance.InitiateChannel(id, settings);
return;
}
if (settings == null)
{
instance.channelSettings[id] = instance.standardSettings;
return;
}
instance.channelSettings[id] = settings;
}