This commit is contained in:
Rendo 2025-06-17 00:26:05 +05:00
commit 6efdd7c02c
23 changed files with 134 additions and 30 deletions

View file

@ -1,15 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://hhjbqkjqpt7x"]
[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"]
[ext_resource type="Shader" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"]
[ext_resource type="Script" path="res://scripts/components/Armor.cs" id="3_5s7in"]
[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"]
[ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/components/Armor.cs" id="3_5s7in"]
[ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone.tres" id="4_qdhik"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sat5k"]
resource_local_to_scene = true
shader = ExtResource("2_2dq8e")
shader_parameter/blend_color = Color(1, 1, 1, 1)
shader_parameter/amount = null
shader_parameter/amount = 0.0
[node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")]
_armor = NodePath("Armor")