diff --git a/resources/animations/zombies/basic.res b/resources/animations/zombies/basic.res index fb85e90..06e0ea2 100644 Binary files a/resources/animations/zombies/basic.res and b/resources/animations/zombies/basic.res differ diff --git a/scenes/entities/Zombies/zombie.tscn b/scenes/entities/Zombies/zombie.tscn index e6f3f49..f921c4c 100644 --- a/scenes/entities/Zombies/zombie.tscn +++ b/scenes/entities/Zombies/zombie.tscn @@ -769,7 +769,6 @@ size = Vector2(16, 48) [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"] -graph_offset = Vector2(-437.603, 39.6198) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d") nodes/TimeScale/position = Vector2(60, 120) nodes/Tree/node = ExtResource("8_ckb7n") @@ -837,13 +836,13 @@ metadata/_edit_lock_ = true [node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"] position = Vector2(-2, 12) -scale = Vector2(0.999832, 0.999832) +scale = Vector2(0.999834, 0.999834) rest = Transform2D(1, 0, 0, 1, -2, 12) editor_settings/show_bone_gizmo = false [node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"] position = Vector2(-2, 14) -scale = Vector2(0.999836, 0.999836) +scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, -2, 14) auto_calculate_length_and_angle = false length = 12.0 @@ -866,7 +865,7 @@ metadata/_edit_lock_ = true [node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(6, 4) -scale = Vector2(0.99983, 0.99983) +scale = Vector2(0.999833, 0.999833) rest = Transform2D(1, 0, 0, 1, 6, 4) editor_settings/show_bone_gizmo = false @@ -878,7 +877,7 @@ metadata/_edit_lock_ = true [node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"] position = Vector2(-1, 13) -scale = Vector2(0.999833, 0.999833) +scale = Vector2(0.999835, 0.999835) rest = Transform2D(1, 0, 0, 1, -1, 13) editor_settings/show_bone_gizmo = false @@ -890,7 +889,7 @@ metadata/_edit_lock_ = true [node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"] position = Vector2(6, 10) -scale = Vector2(0.999828, 0.999828) +scale = Vector2(0.999829, 0.999829) rest = Transform2D(1, 0, 0, 1, 6, 10) auto_calculate_length_and_angle = false length = 12.0 @@ -906,7 +905,7 @@ metadata/_edit_lock_ = true [node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] use_parent_material = true position = Vector2(1, -2) -scale = Vector2(0.999825, 0.999825) +scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, 1, -2) editor_settings/show_bone_gizmo = false @@ -926,7 +925,7 @@ metadata/_edit_lock_ = true [node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"] position = Vector2(-2, 15) -scale = Vector2(0.999827, 0.999827) +scale = Vector2(0.99983, 0.99983) rest = Transform2D(1, 0, 0, 1, -2, 15) editor_settings/show_bone_gizmo = false @@ -961,8 +960,7 @@ metadata/_edit_lock_ = true [node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] visible = false position = Vector2(-9, -21) -rotation = 0.0770195 -skew = -0.00039506 +skew = -0.000400186 rest = Transform2D(1, 0, 0, 1, -9, -21) auto_calculate_length_and_angle = false length = 24.0 @@ -977,7 +975,7 @@ metadata/_edit_lock_ = true [node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-10, -25) -scale = Vector2(0.999822, 0.999822) +scale = Vector2(0.999827, 0.999827) rest = Transform2D(1, 0, 0, 1, -10, -25) editor_settings/show_bone_gizmo = false @@ -1006,16 +1004,15 @@ offset = Vector2(-2, -2) metadata/_edit_lock_ = true [node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] -position = Vector2(-4, -9) +position = Vector2(-4, -9.00001) texture = SubResource("AtlasTexture_kto0i") centered = false offset = Vector2(-2, -2) metadata/_edit_lock_ = true [node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] -position = Vector2(-3.00095, 2.9984) -rotation = 0.00747448 -scale = Vector2(0.999828, 0.999828) +position = Vector2(-3, 3) +scale = Vector2(0.999829, 0.999829) texture = SubResource("AtlasTexture_x5uj2") centered = false offset = Vector2(-12, -2) @@ -1032,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..") [node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"] position = Vector2(-3, 3) -scale = Vector2(0.999828, 0.999828) +scale = Vector2(0.999829, 0.999829) rest = Transform2D(1, 0, 0, 1, -3, 3) auto_calculate_length_and_angle = false length = 11.0 @@ -1066,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye") [node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] position = Vector2(-1, -20) -scale = Vector2(0.999829, 0.999829) +scale = Vector2(0.999826, 0.999826) rest = Transform2D(1, 0, 0, 1, -1, -20) editor_settings/show_bone_gizmo = false @@ -1088,8 +1085,7 @@ minTorque = -45.0 maxTorque = 45.0 [node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"] -rotation = 0.0724153 -scale = Vector2(0.999998, 0.999998) +scale = Vector2(0.999995, 0.999995) texture = SubResource("AtlasTexture_auqeq") centered = false offset = Vector2(-5, 0) @@ -1098,8 +1094,7 @@ metadata/_edit_lock_ = true [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"] show_behind_parent = true position = Vector2(-0.99983, 12.9978) -rotation = -0.0319596 -scale = Vector2(0.999659, 0.999659) +scale = Vector2(0.999662, 0.999662) texture = SubResource("AtlasTexture_vlvtp") centered = false offset = Vector2(-4, -1) @@ -1115,13 +1110,13 @@ _observedEntity = NodePath("../../../../../../../..") [node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"] position = Vector2(-2, 14) -scale = Vector2(0.999829, 0.999829) +scale = Vector2(0.999825, 0.999825) rest = Transform2D(1, 0, 0, 1, -2, 14) editor_settings/show_bone_gizmo = false [node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"] position = Vector2(-1, 13) -scale = Vector2(0.999827, 0.999827) +scale = Vector2(0.999832, 0.999832) rest = Transform2D(1, 0, 0, 1, -1, 13) auto_calculate_length_and_angle = false length = 6.0 @@ -1171,7 +1166,6 @@ entity = NodePath("..") [node name="Mover" type="Node" parent="."] script = ExtResource("4_u5syx") _speed = SubResource("Resource_ckb7n") -_speedControlMult = 0.248477 [node name="ChompPlayer" type="Node" parent="."] script = ExtResource("10_ruqsf")