Player-field manipulations

This commit is contained in:
Фёдор Веселов 2024-09-15 19:19:59 +05:00
commit 74759e9e16
21 changed files with 270 additions and 54 deletions

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shader_type canvas_item;
uniform sampler2D mask : filter_nearest;
void fragment() {
COLOR.a = texture(mask, UV).a * COLOR.a;
}

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@ -1,7 +1,7 @@
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cmgaryx5wgu14"]
[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://iw75j816gbc"]
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[resource]
atlas = ExtResource("1_bxos1")
region = Rect2(259, 172, 41, 56)
atlas = ExtResource("1_x8dof")
region = Rect2(54, 3, 42, 56)

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