Player-field manipulations

This commit is contained in:
Фёдор Веселов 2024-09-15 19:19:59 +05:00
commit 74759e9e16
21 changed files with 270 additions and 54 deletions

View file

@ -1,25 +1,33 @@
[gd_scene load_steps=5 format=3 uid="uid://c8qru1yhnbbkl"]
[gd_scene load_steps=9 format=3 uid="uid://c8qru1yhnbbkl"]
[ext_resource type="Texture2D" uid="uid://cmgaryx5wgu14" path="res://assets/sprites/gui/PlantCard.tres" id="1_fugf5"]
[ext_resource type="Texture2D" uid="uid://cabpf23ndlvx0" path="res://assets/sprites/gui/Selection.tres" id="2_5mpv8"]
[ext_resource type="Script" path="res://scripts/components/gui/PlantSlot.cs" id="3_eer7n"]
[ext_resource type="Shader" path="res://assets/shaders/gui_masking.gdshader" id="4_bryew"]
[ext_resource type="Texture2D" uid="uid://dxyf557m4mq1p" path="res://assets/sprites/gui/EmptyPlantCard.png" id="5_2k0xq"]
[ext_resource type="Texture2D" uid="uid://c1afy0ga6h1ic" path="res://assets/sprites/white_box.png" id="5_7xerl"]
[ext_resource type="Script" path="res://scripts/components/gui/VeilResizer.cs" id="5_d6igb"]
[sub_resource type="LabelSettings" id="LabelSettings_js4li"]
font_size = 13
font_color = Color(0, 0, 0, 1)
[node name="PlantSlot" type="TextureButton" node_paths=PackedStringArray("_cost", "_icon")]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qxf0q"]
shader = ExtResource("4_bryew")
shader_parameter/mask = ExtResource("5_2k0xq")
[node name="PlantSlot" type="TextureButton" node_paths=PackedStringArray("_cost", "_icon", "_timer")]
anchors_preset = -1
anchor_right = 0.137
anchor_bottom = 0.28
offset_right = -0.200005
mouse_default_cursor_shape = 2
texture_normal = ExtResource("1_fugf5")
texture_normal = ExtResource("5_2k0xq")
texture_focused = ExtResource("2_5mpv8")
stretch_mode = 0
script = ExtResource("3_eer7n")
_cost = NodePath("Cost")
_icon = NodePath("PlantPreviewContainer/Preview")
_timer = NodePath("RechargeTimer")
metadata/_edit_use_anchors_ = true
[node name="Cost" type="Label" parent="."]
@ -68,3 +76,28 @@ mouse_filter = 2
mouse_default_cursor_shape = 2
expand_mode = 1
stretch_mode = 5
[node name="Veil" type="TextureProgressBar" parent="." node_paths=PackedStringArray("_referenceTimer")]
material = SubResource("ShaderMaterial_qxf0q")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
max_value = 1.0
step = 0.001
fill_mode = 3
nine_patch_stretch = true
texture_progress = ExtResource("5_7xerl")
tint_progress = Color(0, 0, 0, 0.843137)
script = ExtResource("5_d6igb")
_referenceTimer = NodePath("../RechargeTimer")
[node name="RechargeTimer" type="Timer" parent="."]
one_shot = true
[connection signal="focus_exited" from="." to="." method="OnFocusExited"]
[connection signal="pressed" from="." to="." method="OnPressed"]
[connection signal="timeout" from="RechargeTimer" to="." method="Timeout"]