Player-field manipulations

This commit is contained in:
Фёдор Веселов 2024-09-15 19:19:59 +05:00
commit 74759e9e16
21 changed files with 270 additions and 54 deletions

View file

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using Godot;
using System;
public partial class VeilResizer : TextureProgressBar
{
[Export] private Timer _referenceTimer;
public override void _Process(double delta)
{
Value = (_referenceTimer.TimeLeft/_referenceTimer.WaitTime);
}
}