Player-field manipulations
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9ced321538
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74759e9e16
21 changed files with 270 additions and 54 deletions
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@ -4,15 +4,21 @@ public partial class PlantField : Node2D
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{
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private Sprite2D _plantSetter;
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private readonly Vector2 tile = new Vector2(Utility.TileWidth, Utility.TileHeight);
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private bool _canPlace;
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[Export]
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private PlantResource _plant;
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private PlantResource _resource;
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private PlantSlot _slot;
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public override void _Ready()
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{
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LevelController.Instance.PlantField = this;
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_plantSetter = GetChild<Sprite2D>(0);
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}
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public void SetPlant(PlantSlot slot, PlantResource plant)
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{
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_resource = plant;
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_slot = slot;
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}
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public override void _Process(double delta)
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{
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// Getting and storing global mouse position, setting plant-poiner to it
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@ -24,29 +30,51 @@ public partial class PlantField : Node2D
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// Checking for boundaries
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bool inBoundary = expected_pos.X > Utility.LeftFieldBoundary.X && expected_pos.X < Utility.RightFieldBoundary.X && expected_pos.Y > Utility.LeftFieldBoundary.Y && expected_pos.Y < Utility.RightFieldBoundary.Y;
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bool _canPlace = _resource != null
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&& inBoundary
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&& LevelController.Instance.Pools.EntityField[_resource.Layer].ContainsKey(expected_pos) == false
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&& LevelController.Instance.LevelData.CheckSpendSun(_resource.Cost);
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// Setting visuals
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if (_plant != null && inBoundary)
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if (_canPlace)
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{
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_canPlace = true;
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Material.Set("shader_parameter/amount", 0);
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Cursor.Instance.SetPlantCursor();
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_plantSetter.GlobalPosition = expected_pos;
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}
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else
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{
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_canPlace = false;
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Cursor.Instance.SetDefaultCursor();
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Material.Set("shader_parameter/amount", 1);
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}
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_plantSetter.Texture = _resource == null ? null : _resource.Preview;
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// Spawning plant
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if (Input.IsMouseButtonPressed(MouseButton.Left) && _canPlace)
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if (Input.IsMouseButtonPressed(MouseButton.Left)
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&& _canPlace )
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{
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var plant = _plant.Scene.Instantiate<Node2D>();
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var plant = _resource.Scene.Instantiate<RuntimePlantData>();
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LevelController.Instance.Pools.Plants.AddChild(plant);
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plant.GlobalPosition = expected_pos;
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LevelController.Instance.Pools.EntityField[_resource.Layer].Add(expected_pos, plant as IEntity);
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LevelController.Instance.LevelData.SpendSun(_resource.Cost);
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// Unfocusing and recharging slot
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_slot.Recharge();
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}
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("cancel_plant"))
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{
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_slot.ReleaseFocus();
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}
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}
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}
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