Player-field manipulations
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21 changed files with 270 additions and 54 deletions
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@ -1,5 +1,5 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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//
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// PoolContainer contains nodes that contain different elemnts that generate during runtime
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@ -17,6 +17,7 @@ public partial class PoolContainer : Node
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[Export]
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public Node Structures { get; private set; }
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public Dictionary<Vector2, IEntity>[] EntityField = { new Dictionary<Vector2, IEntity>(), new Dictionary<Vector2, IEntity>(), new Dictionary<Vector2, IEntity>() };
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public override void _Ready()
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{
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LevelController.Instance.Pools = this;
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