Survival mode ready

This commit is contained in:
Rendo 2025-06-26 20:18:19 +05:00
commit 7614b12076
50 changed files with 586 additions and 81 deletions

View file

@ -1,10 +1,11 @@
[gd_scene load_steps=31 format=3 uid="uid://bgqmwsb6ynm81"]
[gd_scene load_steps=34 format=3 uid="uid://bgqmwsb6ynm81"]
[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_fnu7s"]
[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_6qr4h"]
[ext_resource type="Texture2D" uid="uid://cse1504ao4g8e" path="res://assets/sprites/atlases/zombies/hobo.png" id="3_6qr4h"]
[ext_resource type="AnimationLibrary" uid="uid://cuh2kyb21hmkm" path="res://resources/animations/zombies/basic_zombie.res" id="4_02fim"]
[ext_resource type="Script" uid="uid://c5v2og85t7s6j" path="res://scripts/components/zombies/behaviours/HoboBehaviour.cs" id="4_5selg"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_c1y3b"]
[ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/components/Armor.cs" id="4_w8pya"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_w8pya"]
@ -21,6 +22,13 @@ region = Rect2(0, 15, 40, 49)
atlas = ExtResource("3_6qr4h")
region = Rect2(3, 0, 35, 11)
[sub_resource type="Resource" id="Resource_qg8rq"]
resource_local_to_scene = true
script = ExtResource("4_c1y3b")
flat_value = 10.0
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="Animation" id="Animation_qv5y7"]
length = 0.001
tracks/0/type = "value"
@ -35,6 +43,18 @@ tracks/0/keys = {
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Mover:_speedControlMult")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sq25x"]
_data = {
@ -50,12 +70,9 @@ tracks/0/path = NodePath("Mover")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.93333),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(1.93333),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [0.0],
"method": &"SetSpeedMult"
}, {
"args": [3.0],
"method": &"SetSpeedMult"
}]
@ -72,22 +89,32 @@ tracks/1/keys = {
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 0, 0, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Mover:_speedControlMult")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0.0, 1.0]
}
[sub_resource type="Animation" id="Animation_5selg"]
resource_name = "walk"
tracks/0/type = "method"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Mover")
tracks/0/path = NodePath("Mover:_speedControlMult")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [0.1],
"method": &"SetSpeedFlat"
}]
"update": 0,
"values": [1.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5selg"]
@ -165,6 +192,13 @@ states/hobo_zombie_run/position = Vector2(866, 89)
transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_qg8rq"), "basic_zombie_idle", "hobo_zombie_run", SubResource("AnimationNodeStateMachineTransition_4248q"), "hobo_zombie_run", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_tu6af"), "basic_zombie_eat", "hobo_zombie_run", SubResource("AnimationNodeStateMachineTransition_yalvk"), "hobo_zombie_can_destroy", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_7jlle"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_w1b1s"), "basic_zombie_walk", "hobo_zombie_run", SubResource("AnimationNodeStateMachineTransition_02fim")]
graph_offset = Vector2(55, -28)
[sub_resource type="Resource" id="Resource_4248q"]
resource_local_to_scene = true
script = ExtResource("4_c1y3b")
flat_value = 0.2
percentage_value = 0.0
mult_value = 1.0
[node name="Hobo" node_paths=PackedStringArray("_armor") instance=ExtResource("1_fnu7s")]
_armor = NodePath("CanArmor")
@ -182,6 +216,9 @@ z_index = -1
position = Vector2(-6, -63)
texture = SubResource("AtlasTexture_5selg")
[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_qg8rq")
[node name="AnimationPlayer" parent="." index="3"]
libraries = {
&"": SubResource("AnimationLibrary_sq25x"),
@ -195,9 +232,12 @@ speed_scale = 3.0
tree_root = SubResource("AnimationNodeStateMachine_xg3p6")
advance_expression_base_node = NodePath("../Behaviour")
[node name="Mover" parent="." index="5"]
_speed = SubResource("Resource_4248q")
[node name="CanArmor" type="Node" parent="." index="7"]
script = ExtResource("4_w8pya")
_maxHP = 100
_maxHP = 180
metadata/_custom_type_script = "uid://fd4im1fmwc5n"
[node name="Behaviour" type="Node" parent="." index="8" node_paths=PackedStringArray("_eatBox", "_animationTree")]