Survival mode ready
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parent
0fff33d196
commit
7614b12076
50 changed files with 586 additions and 81 deletions
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@ -21,6 +21,7 @@ shader_parameter/amount = 0.0
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size = Vector2(2, 48)
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[sub_resource type="Resource" id="Resource_ruqsf"]
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resource_local_to_scene = true
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script = ExtResource("7_b3p4o")
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flat_value = 10.0
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percentage_value = 0.0
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@ -34,14 +35,14 @@ length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimationTree:parameters/conditions/no_can")
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tracks/0/path = NodePath("Mover:_speedControlMult")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_sq25x"]
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@ -88,15 +89,16 @@ transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMach
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graph_offset = Vector2(13, 26)
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[sub_resource type="Resource" id="Resource_ckb7n"]
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resource_local_to_scene = true
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script = ExtResource("7_b3p4o")
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flat_value = 0.1
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flat_value = 0.2
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percentage_value = 0.0
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mult_value = 1.0
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[node name="Zombie" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_qq3f1")
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_maxHP = 100
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_maxHP = 70
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[node name="CanvasGroup" type="CanvasGroup" parent="."]
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material = SubResource("ShaderMaterial_63ls2")
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