Offlane fix
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b5d2466be4
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7aa0aa5bad
2 changed files with 21 additions and 1 deletions
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@ -65,8 +65,28 @@ _line = 3
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position = Vector2(848, 254)
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position = Vector2(848, 254)
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_line = 3
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_line = 3
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[node name="Zombie5" parent="." instance=ExtResource("9_vwrdf")]
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position = Vector2(801, 376)
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_line = 5
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[node name="Zombie6" parent="." instance=ExtResource("9_vwrdf")]
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position = Vector2(819, 376)
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_line = 5
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[node name="Zombie7" parent="." instance=ExtResource("9_vwrdf")]
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position = Vector2(774, 376)
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_line = 5
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[node name="Zombie8" parent="." instance=ExtResource("9_vwrdf")]
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position = Vector2(843, 376)
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_line = 5
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[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]
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[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]
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[connection signal="OnHPChanged" from="Zombie" to="Zombie/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie" to="Zombie/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie2" to="Zombie2/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie2" to="Zombie2/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie3" to="Zombie3/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie3" to="Zombie3/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie4" to="Zombie4/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie4" to="Zombie4/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie5" to="Zombie5/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie6" to="Zombie6/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie7" to="Zombie7/AudioStreamPlayer2D" method="OnHPChanged"]
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[connection signal="OnHPChanged" from="Zombie8" to="Zombie8/AudioStreamPlayer2D" method="OnHPChanged"]
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@ -9,7 +9,7 @@ public partial class ThreepeaterShooter : Shooter
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{
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{
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for(int i = -1; i <= 1; i++)
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for(int i = -1; i <= 1; i++)
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{
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{
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if ((int)GetParent<Node2D>().GlobalPosition.Y/Utility.TileHeight+i < 0 || (int)GetParent<Node2D>().GlobalPosition.Y/Utility.TileHeight+i > Utility.LineCount+1)
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if ((int)GetParent<Node2D>().GlobalPosition.Y/Utility.TileHeight+i < 0 || (int)GetParent<Node2D>().GlobalPosition.Y/Utility.TileHeight+i > Utility.LineCount)
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continue;
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continue;
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var instance = _projectile.Instantiate<Node2D>();
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var instance = _projectile.Instantiate<Node2D>();
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