Zombie standing still fix
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1 changed files with 1 additions and 1 deletions
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@ -16,7 +16,7 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale
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[Export]
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[Export]
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private int _line;
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private int _line;
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private float _localTimescale;
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private float _localTimescale = 1.0f;
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public int Hp => _hp;
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public int Hp => _hp;
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public int MaxHp => _maxHP;
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public int MaxHp => _maxHP;
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