Zombie editor

This commit is contained in:
Rendo 2025-07-16 04:11:26 +05:00
commit 7d1ca26baa
23 changed files with 435 additions and 25 deletions

View file

@ -0,0 +1,25 @@
using Godot;
[Tool]
public partial class ZE_RowEditor : VBoxContainer
{
private PackedScene buttonScene = ResourceLoader.Load<PackedScene>("uid://segxys6udhyw");
public RowSpawn editedSpawn;
public override void _Ready()
{
for (int i = 0; i < editedSpawn.zombies.Count; i++)
{
var button = buttonScene.Instantiate<ZE_GridItem>();
AddChild(button);
button.index = i;
if (editedSpawn.zombies[i] != null)
button.SetData(editedSpawn.zombies[i]);
button.ResourceChanged += OnResourceChanged;
}
}
public void OnResourceChanged(ZombieResource resource, int index)
{
editedSpawn.zombies[index] = resource;
}
}