Editor slight refactor
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285b90f503
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23 changed files with 9 additions and 8 deletions
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@ -1,161 +0,0 @@
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using Godot;
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using System;
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using System.Globalization;
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#if TOOLS
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[Tool]
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public partial class AdventureResourceInspector : Node
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{
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const string LEVEL_ITEM_NAME = "Level";
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const string INITIAL_ITEM_NAME = "Initial data";
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const string ZOMBIES_ITEM_NAME = "Zombies";
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const string EVENTS_ITEM_NAME = "Events";
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const string HUGEWAVE_ITEM_NAME = "Is huge wave?";
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private PackedScene zombieEditorScene = ResourceLoader.Load<PackedScene>("uid://db5ah76l43ng2");
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private PackedScene initialEditorScene = ResourceLoader.Load<PackedScene>("uid://sqessjn0m4o3");
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private Tree tree;
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private AdventureLevelResource heldResource;
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private Texture2D deleteTexture = ResourceLoader.Load<Texture2D>("res://addons/pvzadventure/icons/delete.png");
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[Signal]
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public delegate void RefreshedEventHandler();
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[Export]
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public EditorsContainer editorContainer;
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[Export]
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public AdventureEditor adventureEditor;
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private TreeItem root;
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private TreeItem initialData;
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public override void _Ready()
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{
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tree = GetNode<Tree>("Tree");
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}
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public void Refresh(AdventureLevelResource resource)
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{
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heldResource = resource;
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RefreshTree();
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}
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private void RefreshTree()
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{
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EmitSignal(SignalName.Refreshed);
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tree.Clear();
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root = CreateItem(LEVEL_ITEM_NAME);
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initialData = CreateItem(INITIAL_ITEM_NAME, root);
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for (int i = 0; i < heldResource.waves.Count; i++)
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{
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var wave = CreateItem(string.Format("Wave {0}", i), root);
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wave.AddButton(0, deleteTexture, tooltipText: "Removes wave. (note that number will not visibly change)");
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CreateItem(ZOMBIES_ITEM_NAME, wave);
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CreateItem(EVENTS_ITEM_NAME, wave);
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CreateItem(HUGEWAVE_ITEM_NAME, TreeItem.TreeCellMode.Check, true, wave)
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.SetChecked(0, heldResource.waves[i].isHugeWave);
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var delay = tree.CreateItem(wave);
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if (heldResource.waves[i].customWaveDelay > 0)
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delay.SetText(0, heldResource.waves[i].customWaveDelay.ToString(new CultureInfo("en-US")));
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else
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delay.SetText(0, heldResource.standardWaveDelay.ToString());
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delay.SetEditable(0, true);
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}
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}
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public void OnNewButtonPressed()
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{
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var wave = new WaveData();
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heldResource.waves.Add(wave);
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RefreshTree();
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}
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public void OnItemSelected()
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{
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var selected = tree.GetSelected();
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if (selected.IsEditable(0) || selected.GetText(0).Split(" ")[0] == "Wave") return;
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editorContainer.ClearChildren();
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switch (selected.GetText(0))
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{
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case LEVEL_ITEM_NAME:
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EditorInterface.Singleton.EditResource(adventureEditor.editedResource);
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tree.DeselectAll();
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return;
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case ZOMBIES_ITEM_NAME:
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var editor = zombieEditorScene.Instantiate<ZombieEditor>();
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editorContainer.AddChild(editor);
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editor.SetEditedWave(heldResource.waves[GetWaveIndex(selected.GetParent())]);
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editor.SaveCallback += adventureEditor.Save;
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return;
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case EVENTS_ITEM_NAME:
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break;
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case INITIAL_ITEM_NAME:
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var initialEditor = initialEditorScene.Instantiate<InitialEditor>();
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editorContainer.AddChild(initialEditor);
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initialEditor.SetData(heldResource);
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initialEditor.SaveCallback += adventureEditor.Save;
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break;
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}
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}
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public void OnItemEdited()
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{
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var selected = tree.GetEdited();
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if (selected.GetCellMode(0) == TreeItem.TreeCellMode.Check)
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{
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heldResource.waves[GetWaveIndex(selected.GetParent())].isHugeWave = selected.IsChecked(0);
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}
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else
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{
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if (float.TryParse(selected.GetText(0), new CultureInfo("en-US"), out float result))
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{
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heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = result;
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}
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else
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{
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selected.SetText(0, "Delay");
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heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = 0;
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}
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}
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Callable.From(RefreshTree).CallDeferred();
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}
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public void OnTreeButtonClicked(TreeItem item, int column, int id, int button_index)
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{
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heldResource.waves.RemoveAt(GetWaveIndex(item));
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adventureEditor.HardReload();
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RefreshTree();
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}
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private int GetWaveIndex(TreeItem waveTreeItem)
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{
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return int.Parse(waveTreeItem.GetText(0).Split(" ")[1]);
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}
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private TreeItem CreateItem(string Name, TreeItem root = null)
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{
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var item = tree.CreateItem(root);
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item.SetText(0, Name);
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return item;
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}
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private TreeItem CreateItem(string Name, TreeItem.TreeCellMode cellMode, bool editable, TreeItem root = null)
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{
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var item = tree.CreateItem(root);
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item.SetCellMode(0,cellMode);
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item.SetEditable(0, editable);
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item.SetText(0, Name);
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return item;
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}
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}
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#endif
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