Local timescale for zombies
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6a96d34c26
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3 changed files with 23 additions and 2 deletions
6
scripts/components/ILocalTimescale.cs
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6
scripts/components/ILocalTimescale.cs
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@ -0,0 +1,6 @@
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namespace Newlon.Components;
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public interface ILocalTimescale
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{
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public float LocalTimescale { get; set; }
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}
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@ -2,22 +2,37 @@ using Godot;
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namespace Newlon.Components.Zombies;
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public partial class RuntimeZombieData : Node2D, IEntity
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public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale
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{
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[Signal]
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public delegate void OnHPChangedEventHandler(int deltaHP);
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[Signal]
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public delegate void OnLocalTimescaleChangedEventHandler(int currentTimescale);
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private int _hp;
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[Export]
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private int _maxHP;
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[Export]
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private int _line;
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private float _localTimescale;
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public int Hp => _hp;
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public int MaxHp => _maxHP;
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public int Line => _line;
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public float LocalTimescale
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{
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get => _localTimescale;
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set
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{
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_localTimescale = value;
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EmitSignal(SignalName.OnLocalTimescaleChanged,_localTimescale);
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}
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}
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public override void _Ready()
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{
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_hp = _maxHP;
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@ -15,7 +15,7 @@ public partial class ZombieMover : Node
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public override void _PhysicsProcess(double delta)
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{
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_zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth / 4.0f;
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_zombie.Position -= _zombie.Transform.X * _speed * (float)delta * Utility.TileWidth * GetParent<RuntimeZombieData>().LocalTimescale;
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}
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public void SetSpeed(float speed)
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