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11 changed files with 50 additions and 39 deletions
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@ -5,7 +5,7 @@ using Godot.Collections;
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[Tool]
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public partial class AdventureLevelResource : Resource
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{
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[Export] public float startSun = 50;
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[Export] public int startSun = 50;
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//[Export] public Array<Conditions> conditions;
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[Export(PropertyHint.Range, "0,1,0.01")] public float wavePercentage;
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[Export] public float standardWaveDelay;
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