counter +1
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0d0e16afa2
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11 changed files with 50 additions and 39 deletions
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@ -59,7 +59,7 @@ public partial class PlantField : Node2D
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bool canPlace = _resource != null
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&& inBoundary
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&& PoolContainer.Instance.EntityField[_resource.Layer].ContainsKey(expected_pos) == false
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&& RuntimeLevelData.Instance.CheckSpendSun(_resource.Cost);
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&& RuntimeLevelData.Instance.CheckSpendSun((int)_resource.Cost);
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// Setting visuals
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if (_previousCanPlace != canPlace)
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@ -97,7 +97,7 @@ public partial class PlantField : Node2D
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PoolContainer.Instance.EntityField[_resource.Layer].Add(plant.GlobalPosition, plant);
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RuntimeLevelData.Instance.SpendSun(_resource.Cost);
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RuntimeLevelData.Instance.SpendSun((int)_resource.Cost);
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PoolContainer.Instance.SpawnParticles(particles, plant.GlobalPosition + Vector2.Down * FieldParams.TileHeight/2.0f);
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@ -1,5 +1,6 @@
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using System;
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using Godot;
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using Newlon.Components.GUI;
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namespace Newlon.Components.Level;
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@ -14,8 +15,7 @@ public partial class RuntimeLevelData : Node
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Loose
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}
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[Export]
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public float SunCount { get; private set; } = 0;
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public int SunCount { get; private set; } = 0;
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[Export]
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private LevelRunner levelRunner;
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[Export]
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@ -37,20 +37,24 @@ public partial class RuntimeLevelData : Node
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public override void _Ready()
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{
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Engine.TimeScale = 1.0;
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SunCount = LevelResource.startSun;
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SunCounter.UpdateInstantly();
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SetLevelState(LevelStates.ChooseYourSeeds);
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}
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#region Sun
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public void AddSun(float amount)
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public void AddSun(int amount)
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{
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SunCount += amount;
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SunCounter.Update();
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}
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public void SpendSun(float amount)
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public void SpendSun(int amount)
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{
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SunCount -= amount;
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SunCounter.Update();
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}
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public bool CheckSpendSun(float amount)
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public bool CheckSpendSun(int amount)
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{
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if (SunCount - amount < 0) return false;
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